This game gets chaotic very fast, even on a low bpm. However, I would recommend changing it so that the player can type the letter if the letter is even touching the box at all. Otherwise, it has to almost be perfect every time. It would be better to have a lower score than to not have keys register just because they are a smidgen off.
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Typecat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1298 | 2.021 | 3.500 |
Audio | #1323 | 1.588 | 2.750 |
Innovation | #1354 | 1.732 | 3.000 |
Game Design | #1400 | 1.732 | 3.000 |
Theme | #1407 | 1.732 | 3.000 |
Overall | #1407 | 1.708 | 2.958 |
Fun | #1506 | 1.443 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
This game appears to begin very easily, with a simple task - type letters to the beat. However, it quickly gets more challenging as the notes start to come faster and faster. It challenges the player to maintain focus and get into a rhythm amidst the torrent of letters.
Did you write all the code yourself and made all the assets from scratch?
I did the programming, art, and design all myself. I borrowed one sound clip from opengameart (credit is in the download). I also used the Fredoka One font licensed under the Open Font License.
NOTE: It's come to my attention that the current download is missing some DLL files. You may temporarily download a complete version below until Itch allows me to reupload. Apologies for the inconvenience!
Link: https://drive.google.com/file/d/1BFDJyk8j7wjSpqAmsQFZkoj9M5jR5UpZ/view?usp=sharing
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