This game is brutal. Fun, of course. Appealing concept(no pun intended:)). I mean, it's DOOM banana edition. But it's also frustratingly difficult. I think you should be more leanient with the player, for example adding coyote time and making the hitbox's base wider to not make it feel so slippery. Also, when you're opening the door, every single bullet that hits you resets the timer; a little setback is fine, but not the full bar! For the rest, the platform design is actually quite inventive. I like it.
Play low poly
Bananit turbo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #386 | 3.313 | 3.313 |
Theme | #484 | 3.250 | 3.250 |
Overall | #626 | 3.016 | 3.016 |
Game Design | #651 | 3.031 | 3.031 |
Innovation | #663 | 2.844 | 2.844 |
Graphics | #743 | 3.031 | 3.031 |
Audio | #795 | 2.625 | 2.625 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When you destroy the the core and trying to open door enemy robots are attacking you.
Did you write all the code yourself and made all the assets from scratch?
My friend helped me with coding.
Comments
Nice game but i suggest making it a bit easier , and proper tutorial should be there , WELL DONE!
I had a little extra time so I decided to do another run. It seems like the number of enemies that spawn is based on a clock inside the game that doesn't reset unless you relaunch it, so I have to do that between each time I play. I think that's what's causing so many people to be overwhelmed with enemies because if you don't do it quickly, it starts to become impossible. Once again though, enjoyed the game a lot.
The game is pretty fun, players can jump around the map and let hell loose.
A good feedback towards the players will be the gun holster moving a little when the player shoots. It gives a better feel of the bananas' intensity. Other than that, I guess it needs a good metal hardrock bgm for the core. Great work!
While it had some struggles with balancing post-removal of the core, it was really fun to shoot/kill the enemies. I liked how chaotic it became and how good the guns felt. I feel as though if the door could save its charge rather than resetting it would have been doable.
Great job!
If you have another person and a controller available to plugin please check out my game!
AMAZING! It was Doom but with Bananas:D Couldn't beat it tho. Had to rage quit. But this was really fun!
This definitely was very chaotic, lots of enemies spawning, some hard parkour challenges, yep definitely chaos. Liked the idea but its a bit hard for me who is trash at parkour games… Also sometimes it would bug out and if I was too close to a wall jumping wouldn’t work as high as it is meant to be. Fun overall.
funny concept but feels like this game is endless I spent like 10 min listening to the spam of the bots while searching for the door and pressing E on everything, other then that great game
Edit: Watched the video and tried it again, I had a bug as well where it will spawn to much enemies so you cant unlock the door, other then that it was fun and challenging great job!
Nice game, I wonder if the player is a banana
The quit button in the main menu doesn't work for me
The 3 types of banana gun are awesome. The main menu with the camera witch center automatically is very nice to see. Nice work
The main idea of the game is pretty fun, although there are a few issues. The sound got really out of control with all the enemies. It even stopped playing the gun sounds lol. You can turn on spacial blending in audio sources to make sure they aren't too loud when far away which would help a lot. Also I had a lot of trouble with getting stuck on walls and such which I imagine is from not having a friction-less physics material on your character controller. But otherwise, it was interesting to play so good job!
Leave a comment
Log in with itch.io to leave a comment.