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Guts & Gory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #61 | 3.820 | 3.820 |
Graphics | #75 | 4.219 | 4.219 |
Audio | #115 | 3.641 | 3.641 |
Overall | #193 | 3.543 | 3.543 |
Game Design | #294 | 3.477 | 3.477 |
Theme | #528 | 3.117 | 3.117 |
Innovation | #542 | 2.984 | 2.984 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The enemies aren't real unless you can see them. When they are not in light, you can't interact with them, ie, you can't hurt or touch each other.
Did you write all the code and made all the assets from scratch?
Everything except the music and sound effects, and I used some textures from freepbr.com
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Comments
(Translated from Spanish)
Very nice aesthetically, with a lot of feedback, it's really fun to kill enemies and all the effects look great.
But the controls are very uncomfortable, the game is very chaotic and it's hard to know what's going on, I don't realize about my ammunition or my life, and if you're not so aware the appearance of enemies seems random and very confusing. Yes several problems are solved after playing for a while, but at the beginning this game is very frustrating. Also, in my case, the FPS was very bad, that did not help the experience at all.
Thanks for the feedback! Just curious, were you using a controller, or keyboard and mouse?
Keyboard and mouse! :D
I wonder if I can figure out a better control scheme. With a controller I think it's great! Mouse is not ideal for a twin-stick shooter.
The main problem with the controls is the movement of the camera and the aim of the character. It is very difficult to control, almost impossible! It doesn't usually go where I'm aiming and it doesn't make it feel fluid, added to the fact that enemies come out everywhere, it gives a strong feeling that you don't have any control over what happens, which is somewhat frustrating. (I hope you understand, I'm using google translate)
Wow this game looks great! Wish the game dove more into the enemies not being real to fit the theme better
This is great :D I needed some getting used to the camera movement and the player movement also might need some polish, but otherwise it was fun to play, the graphics and vfx is great, congrats :)
I really appreciate the feedback and comment! Thanks for playing!
Damn this plays and looks great, cant believe this is a game jam game
Thanks so much! It helps that I've been sick all week so I've had no work and have been able to just work on this all day every day!
Cool concept! I enjoyed playing it!
Thanks for playing!
Extremely fun game! The only problem I had with it is that It started to run like a power point slideshow after a little while, then again my pc is a potato.
Glad to hear it was fun! Yeah I hear it pushes the limit of some PCs. lol Thanks for playing!
The first game I know of where you can fight Mike Wazowski lol. Good job! If you have time, please check out my game!
Haha I'm glad I'm the first! Thanks for playing! I'll check yours out!
The Camera is kind of hard to control.
Otherwise, The Game is really cool and enjoyable !
Good job and a big challenge to do such a 3D game in 7 days !!
I really appreciate it! The camera isn't exactly controlled by you directly, but if you are moving it will move behind where you are facing
I am dumb TvT, sorry...
otherwise i would prefer to use the mouse !
A bit sensitive camera, but great monsters. One looks like a tall Mike Wazowski and i love that haha
haha! I didn't think about it when I was making it but someone else pointed it out and I was like, oh well. LOL!
Very polished game! Well done especially on the 3D models
would appreciate a rating on my game!
Thanks so much! I'll give yours a play!
Really juicy! Nice art and fun gameplay. Good job!
Thanks! "Juicy" was one of my "core pillars!"
Great game! It had tons of juice when attacking enemies. The only issue is I didn't feel in control of the camera.
Thanks! I'm glad you think so! I probably should have made it more obvious that you don't really control the camera. It just tries to get behind you when you are moving.
Very good vfx and art. I got slap by a fish...'not like that.
Good job. Do try to play my game if you have the time.
Thanks! I'm glad you got slapped by the fish lol!
Very good game, extremely polished and sound was good.
Glad you liked it!
THIS IS REALLY AWESOME! Yeah have to emphasize it hahahaha. I really love the graphics and the chaos it brings while playing especially that time when there are like tons of monsters in my line of sight. One feedback though is that the game lags if there are too much enemies alive. Probably there might be some optimisation issues. But all in all, I enjoyed playing this. That fish really slaps lol
Thanks so much! Yeah I should have probably made the body parts disappear after a while, but I really wanted the battle field to be littered! lol! I'm glad you thought the fish slaps! haha! Thanks!
Very polished vfx and gamefeel. Great job!
Thanks!
I got guts, need glory :)
I'm surprised how smooth this game was on the browser. Good work!!
haha! Yeah me too! I was worried I was pushing WebGL to the limit. Just a few people have told me the FPS "tanks"
This was a lot of fun, the vfx are on point
Glad to hear it! Thanks!
Wow! The idea of enemies not being real was one I hadn't thought of, and it was executed really well! Also, I was very distracted with killing enemies that I hadn't noticed the objective but I still had lots of fun anyway.
Glad to hear it! I was kind hoping people would get side-tracked by just having fun killing stuff, cause if you speed run it, you can win REALLY quickly! ;)
im not able to sleep right now, thanks
Haha! Thanks I guess? Is that a good or bad thing? ;)
I don't like this type of games but it's well done, nice one :D xD