Play game
Don't let them know!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #12 | 4.130 | 4.130 |
Theme | #24 | 4.167 | 4.167 |
Overall | #69 | 3.747 | 3.747 |
Game Design | #79 | 3.870 | 3.870 |
Fun | #97 | 3.722 | 3.722 |
Audio | #344 | 3.259 | 3.259 |
Graphics | #532 | 3.333 | 3.333 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Help the NPCs without breaking the illusion of the simulation. They must not know that their world is not real.
Did you write all the code and made all the assets from scratch?
+ Idea, mechanics, code, models, levels, etc.. by myself
- The music and sound effects come from purchased asset bundles.
(Full credits for those are given on the game-page as well as inside game)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow, really cool project. Nice work! I definitely had fun, and there was nice feedback for when I was caught. Nice polish with the music and sound design. You used the theme really well too!
Great work!
This is the game I have rated highest so far with high scores over many categories. It was stylish, fun, worked well and innovative. Great work!
This is one of the most fun games I tried in this jam, congratulations! Adding more variations you could create a complete game out of it!
Good combination of mechanics with stealth. Interested to see what else could be brought to the table in terms of wrangling NPCs.
Wow this is the best us of the theme i have seen. How long did it take to come up with it ?
Otherwise its also solid.
This game was fantastic! I think it was a great take on the theme and really ywell executed. The stylized low poly graphics were great and brought a lot to the feel.
I'd love to play more of this!
This is a really interesting and unique way of tackling the theme. I never even thought that the player could be the only one that knows 'it is not real'. Very well done. It would have been nice to have different items or maybe a way to more easily influence which direction they take. It seemed like half of it was leaving it up to chance, which direction they would go. That said, it's still very well made and I'm looking forward to seeing if/where you take it from here.