Really well made, and polished. Great sound design. Good job :)
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Squares VS Triangles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #121 | 3.633 | 3.633 |
Fun | #221 | 3.494 | 3.494 |
Game Design | #338 | 3.405 | 3.405 |
Overall | #569 | 3.051 | 3.051 |
Graphics | #621 | 3.190 | 3.190 |
Innovation | #808 | 2.582 | 2.582 |
Theme | #1215 | 2.000 | 2.000 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game fits the theme in that it is not a reality in the game. There is no winning. i Make the player play in the triangle and then in the square and never win such as : if he select the triangle and won i say to him you need to select square to win, also if he select the square and won, i sayto him you need ti select triangle to win and so on :)
Did you write all the code and made all the assets from scratch?
no, 1 script i took it from internet
As for the rest, I developed them
Comments
Squares and Triangles, I feel you, bro. Keep up the good work!!
Very fun to play (altough it is a bit laggy on my laptop, but thats on me). It doesn't really fit the theme for me, but either way a nice game to play!
Pretty fun - the visual CRT-like shader effect makes it feel very dynamic. Good work!
Really enjoyable to play! The difficulty scales well if you woudl imporve the art sprite would be perfect! Well done!
Sound is really loud (that's because of the default 100% value in the audioSource in unity). Thx, its very dynamic with nice effects.
It's a fun game but i noticed quite some issues while playing such as when i complete level 2 there is no teleporter and the game just continues forever, invisible walls, really janky movement at times it felt like there is a gravity modifier, enemy bullets moving too fast and barely noticable, perhaps increasing the view distance and adding a trail to them would help, also maybe dont go so hard on the post processing. Other than that Great work for a week of time!
First, if you download the game, it will solve 50% of your problems
Invisible walls I put them in order to hide some problems related to the enemies, but if you move away from the sides, you will not meet any hidden wall, the banal movement is intentional , but the enemy I think they are good but there are some errors in them, and I agree with you regarding the viewing distance.
Thanks for the comment
And one last thing, I developed the game within 3-4 days because I was busy with some special things
It's a fun game but i noticed quite some issues while playing such as when i complete level 2 there is no teleporter and the game just continues forever, invisible walls, really janky movement at times it felt like there is a gravity modifier, enemy bullets moving too fast and barely noticable, perhaps increasing the view distance and adding a trail to them would help, also maybe dont go so hard on the post processing. Other than that Great work for a week of time!
Fun game! Managed to only get to the second level, though. Maybe increasing player’s view distance would help? I tried fullscreen but the game seems to freeze once you go fullscreen. Anyways, enjoyed the game, good job!
Hey! Fantastic job. It was super fun to play, and that music along with the intense situations where your surrounded by enemies really gets you excited. It's been mentioned by others here, buy the game gets a little repetitive after a while. I would recommend adding power-ups, and maybe more types of weapons the player can use. Great Job! Loved playing!
I super enjoyed this game, the gameplay music is simply enjoyable to listen to and matches the graphics real nicely. One thing I will say is the gameplay does get a little repetitive after a while, there's not a whole lot in that regard to keep it interesting. But other than that I think it's a real nice game! Keep up the good work!
Playing as square or triangle doesn't really impact the game other than having a smaller hitbox when playing triangle. Maybe create different powers for the both. Other than that music is top notch and killing big enemies really feels satisfying with the effect Good job! :D
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