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The Pecking Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #26 | 3.926 | 3.926 |
Graphics | #34 | 4.349 | 4.349 |
Audio | #38 | 3.930 | 3.930 |
Fun | #54 | 3.837 | 3.837 |
Theme | #57 | 4.000 | 4.000 |
Innovation | #112 | 3.674 | 3.674 |
Game Design | #115 | 3.767 | 3.767 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game world is a facade!
Did you write all the code and made all the assets from scratch?
Yes, all assets were made during the game jam time window.
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Comments
Wow the art and sound design is incredible and it's amazing you made it all during the jam! Keep it up!
Thanks!
wow this was super goddamn cute
Thanks!
Hate it when my double jump opens up a rift in reality.
I know, such a hassle...
Made my top 5 games!
Wow, thank you! Humbled to be up there! I'm just gonna go play the rest of those games now...
hell yeah! loved playing it <3
I love the art. Both the office environment with its bland corporate art and muzak and the spooky world have a very strong look-and-feel. I liked the character's animation as well. The mechanics were very clever, but for me trying to jump on those invisible platforms and just remember where they are by memory was frustrating.
Glad you liked it! And thanks for the feedback. We did what we could, but that's kinda an inherent problem with invisible platforms in general, so that experience is totally valid.
Wow, this game looks really good! I love the connection of the invisible platforms to the double jump mechanic. Everything works really smooth! The boss reminds me of the owl spirit from avatar :). My only problem was that I kept dying during the chase, and I don't know why (when I landed on the platform underneath the clocks she would just fall on her knies and die, I didn't see any enemies near me).
Amazing entry!
It's because the oil stuff at the top kills you, even if it's off screen. It was added at the last minute just for the visuals and wasn't tested, it'll be one of the first things to go post jam. But glad you liked it, thanks for playing!
Quite an innovative and well polished game! The artwork and the background music were top-notch!
Glad you liked it, thanks for playing!
Wonderful looking and sounding game, felt fun to play, only issue was those monsters in the rift, think some temp invincibiloity would have been nice for half a second, so you can react to them!
Thanks for the feedback! You can sometimes get unlucky and open a rift directly on them, but we didn't have time to do anything about that. Thanks for playing!
I have played many games using this "invisible platform" mechanic in the jam, this game is the best so far. I love how the ability to see the invisible platform is tied to the double jump mechanic. There are also enemies that can attack when there the "rift". Not only that, audio and graphics are also top notch quality.
That was a really common theme in the jam. Glad you liked it! Thanks for playing!
i love the art style! very good execution, the contrast between the rifts and the world was perfect! looks very polished and the controls were nice :D good job! :3
Thanks, glad you liked it!
Wow, this is one of the best looking games in the jam that I've seen so far! The gameplay feels really polished and the atmosphere is just great. I was feeling anxious the entire time playing this game, great work!
Glad I made you anxious! (Horror games are weird lol). Thanks for playing!
Damn this is one of the best games in the whole jam. How did you do the arstyle and music in just a week?! Incredible job :D
Luis did the music, Aveaf did the art, and they're both crazy talented. Glad you liked it!