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They are not real's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #984 | 2.313 | 2.313 |
Theme | #1056 | 2.250 | 2.250 |
Graphics | #1079 | 2.313 | 2.313 |
Overall | #1213 | 2.010 | 2.010 |
Game Design | #1252 | 2.000 | 2.000 |
Fun | #1378 | 1.750 | 1.750 |
Audio | #1406 | 1.438 | 1.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
some of your enemies are "not real", meaning that hurting them will punish you
Did you write all the code and made all the assets from scratch?
some visual assets were taken from the unity asset store
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Comments
the tutorial design could be improved, maybe put the keys on how to play in separate lines.
once the game started my mind was blown away, the fps were very low and the game felt like it had been made in unreal engine with NANITE technology with the ammount of polygons there seemed to be on screen
I hope you can make a new game in a future to blow our minds once again...
The tutorial was definitely needed cause at first I just rushed into the game and didnt know what to do at all.
The idea is also there maybe with a bit of polishing it can be an interesting concept, and the glasses being something you should find by killing enemies rather than buy, but still overall interesting game
I was kinda lost but good game :)
The hill you start on is pretty funny. Couldn't quite figure out what to do, the controls could need a little fine tuning.
But for a jam gam it's a good project. Well done!
I had a hard time figuring out exactly what I should do and how.
I really liked the AI bad guys though. The visor games them a good bit of personality. Maybe an indicator of where I should go next could really help.
I do not understand this game, but good on you for getting it together in a week.
nice game! I like the awesome graphics, the controls are smooth and responsive, I enjoyed playing this one! keep it up!
So I noticed a few bugs, when you are in the shop your camera is still moving so when you close the shop you are just facing somewhere else, buying ammo did not give me any extra ammo. I personally would've liked to see some more audio in the game especially if you are being shot it would be good to get an indication of some sort. Loved the concept though! fit nicely
Thanks m8
also buying Ammo dropped an ammo pack which you had to pick up
It was pretty cool, but there wasn't much to do. I liked the beans though. They were fun. LOL :)
Strange experience. The world looks procedurally generated, which is cool. Apart from that there is not much to do :[
So, the How to play is a wall of text with not-so-good colors so not super nice.
The mouse sensitivity is harsh and it feels super hard to control.
I couldn't play for long, but non-real enemy beans sound like a very interesting idea nevertheless.
What is That Sensitivity?