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Y.A.N.A. Corporation (Brackeys Game Jam 2022.2 Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #430 | 2.837 | 3.714 |
Graphics | #492 | 2.946 | 3.857 |
Overall | #663 | 2.419 | 3.167 |
Theme | #698 | 2.400 | 3.143 |
Innovation | #726 | 2.182 | 2.857 |
Game Design | #745 | 2.182 | 2.857 |
Fun | #806 | 1.964 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game features characters that are not seen by the main character but are seen by the player. As such, the main character thinks that he is alone in the complex which is not true.
Did you write all the code and made all the assets from scratch?
I did write all the code and made all the sprites from scratch. All sounds were created by other people and all these people were given credit in the readme.txt file, which is bundled with the game.
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Comments
Quite a fun game! It did seem a touch rushed and unsuited for a game jam, in my opinion. When everything is said and done, the game does have the potential to be fantastic. My only complaint is that the sprites don't have the same resolution as the ground tiles, which is just something I find annoying. Would you be intrested in rating or playing my game? It would really help me out, but dont worry if you dont want to, its completely up to you :)
fun little demo. graphics and sounds were really good, not much to say thats not already been said
Pretty good game! I did feel like it was a little short and not quite made to be a game jam game. The game did feel like it could be a great game when everything is done. I do have one nitpick which is that the sprites are not the same resolution as the ground tiles which is just something that bothers me.
The game seems cool, I like atmosphere and graphics. Maybe sounds where a bit off for me, but that's just my opinion. I liked the puzzles, lasers where subtle but not hard to figure out.
This seems like an interesting game, but I die every time I enter the hallway at the end of the second level. Not sure if I'm missing something?
I really like the atmosphere of it, and the visuals and sound are quite good, but I couldn't get very far into it.
PS: I'm running the Linux build (I was very sad to learn that Godot 4 doesn't support HTML5 yet).
Thanks for the feedback!
Hint for completing the hallway puzzle:
The brightness of tiles below the floor tells where the safe zone is, so the path you should walk looks like this.
I've received feedback saying that this puzzle is unintuitive after I uploaded the game jam build, so there's that. Nevertheless, it will be heavily changed at some point in development.
Thanks for the hint! That's quite a subtle puzzle. I went back and was able to complete it. I think if the red lazer(?) lines appeared earlier it would help to indicate what you need to do.
I got emotional damage and die every time in road