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A jam submission

StraysView game page

Submitted by TommyKarate — 2 days, 5 hours before the deadline
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Strays's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2693.1923.192
Fun#3153.1153.115
Game Design#3183.1923.192
Graphics#3203.3853.385
Overall#3833.0383.038
Theme#4233.0773.077
Innovation#7022.2692.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You are possibly the last cat on the face of the Earth, with nothing but robots to light the way. Until you save your family.

Did you write all the code and made all the assets from scratch?
No

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

Inspired by Stray?

Developer

Oh you know it.

Submitted(+1)

Great game ! I think you're game is remembering me another one 😂. Anyway, good game, and I hope you'll not have issues using the official Stray's OST 😂.

Developer

I'm sure there's already some pending lawsuits (;

Submitted

😂

Submitted(+1)

CAT!!!!! Seriously a cool game tho.

Submitted(+1)

Firstly let me just say the graphics and music are great, I love the gritty city background and the dystopian future feel, I will say that the platforms you can jump on are extremely hard to see in some cases leading to me getting a bit stuck towards the beginning, the game plays OK I just don't understand why jumping would slow my speed down? it just feels frustrating and harder to time jumps, the jump also feels quite floaty which I feel was a bit strange feeling, the box movement was also a decent small puzzle aspect however the colliders seem to be a bit bugged as the vibrate whilst moving and could sometimes get stuck, I love the witty writing and humour of the robots (especially the ones hidden away a bit) and the story was enjoyable, it does seem to be influenced by Stray which I haven't played so that seems neat, also bonus points because cat.

Developer

Thanks for the critique! I agree that the movement is definitely buggy. I wrote the player movement script from scratch and did it quick and dirty. (if you use Unity) I used the Translate Function for left and right movement and the rigidbody.AddForce for the jumps. I slowed the speed down for the jumps that way the character couldn't fly across huge gaps while jumping. It definitely took away from the movement experience, but I felt it made it more challenging so I decided to stick with it.

(1 edit) (+1)

the art looks very good, also CAT

(+1)

Cute little game. You can't miss the influence of Stray, but you came up with your own story, which is nice.

Viewing comments 6 to 1 of 26 · Previous page · First page