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A jam submission

EchoView game page

Submitted by Beekow, SyntqxErrqr — 10 hours, 57 minutes before the deadline
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Echo's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#933.6143.614
Graphics#953.9773.977
Overall#2003.3863.386
Theme#2203.5003.500
Game Design#2383.3643.364
Fun#2613.2273.227
Innovation#5372.6362.636

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The game fits the theme by being a 2d platformer where you get chased by clones of yourself, hence, you not alone.

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 14 to 1 of 34 · Previous page · First page

I love the game art! The music and sounds are also nice ;)

Submitted (1 edit)

This is a better version of my game! Very polished and well done graphics

Submitted

This was a lot of fun. I’m impressed with how much content you were able to add in such a short time. The sequences with the echo of yourself were the most fun to play through imo. The art is phenomenal and the music is mostly really great (a couple of the tracks get a little repetitive but overall I think it sounds awesome and having multiple tracks is really impressive. Really nice game that I enjoyed playing. Thanks for sharing! My game is in the link below if you want to check it out.

Submitted

very nive and cute game , game details are so good ,I like the land scale shift and tile map are very nice ;but the jump feeling  might need some improvement;  learn some jump speed curve might helps a lot for this game  : ) 

Submitted

Well done!

Submitted

Cool platformer.  I like the idea of clones chasing you down inside the tower. Great graphics as well. Nice!

Submitted

I like it but I feel like some areas were too trolly. There was an area where you could blind jump into a pit full of spikes and be sent way back. Like I like the movement and animation and juice, but not every game needs precision platforming like celeste. I feel like the stronger aspects was when the game was just chill with some nice backgrounds. Then a little intensity. Then a little chillness once more.

Submitted

The copy following you was executed very well and it reminded me of Rayman 1's Dark Rayman in a good way. The spritework was really good too. The level design sometimes felt a little too crammed so it could've used a little more open spaces. It had some leap of faith moments but nothing too annoying. Over all pretty good.

Submitted

It was really fun. I loved the artwork and the music!

Submitted

Awesome graphics and audio, but the movement was pretty slow and slippery, so the platforming was pretty frustrating sometimes. Really cool idea though!

Submitted

If you're not going to add difficulty selections. At some point where you think the game is at normal difficulty for you, you have to make the game easier for you, because the most skilled player of this game is the developer. When the game is being too challenging it makes me feel frustrating and I was having fun but then I wasn't because it was too challenging.

The way the view keeps looking back is nice looking but that feature made the game more difficult because the player can't see much ahead making me fail and retry multiple times.

The collusion size of spikes is too big.

Sometimes I find the non-solid wall a solid wall because its color is very similar to the solid wall.

But the graphics and sounds are okay in this game. Good job.

Submitted

I love the game art! The music and sounds are also nice. The only thing a bit weird is how things are not compatible. What I mean by that is that it feels like assets have been put together without editing them to fit the game. For example, is the "W" and "S" key to move the camera really that usefull. But overall, the game is great and I really like the clones chasing the player ;)

Submitted

Nice cute art. The controls felt a bit floaty and I didn't get to far. But I enjoyed it

Submitted

what the password? -_-

Developer

Should work now, sorry about that.

Viewing comments 14 to 1 of 34 · Previous page · First page