I enjoyed the game's dramatic lighting, but there were times when it was so black that I literally couldn't see anything and I died. I don't mind the audio's simplicity all that much. Also excellent is the theme's rendition. Would you be intrested in rating or playing my game? It would really help me out, but dont worry if you dont want to, its completely up to you :)
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My Friend Teddy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #76 | 3.870 | 3.870 |
Game Design | #223 | 3.391 | 3.391 |
Innovation | #249 | 3.217 | 3.217 |
Overall | #281 | 3.239 | 3.239 |
Fun | #329 | 3.087 | 3.087 |
Graphics | #404 | 3.174 | 3.174 |
Audio | #495 | 2.696 | 2.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You have a teddy bear that helps you out.
Did you write all the code and made all the assets from scratch?
I've made all assets from scratch, but the movement script is a tweaked version of a movement script I've made in another game.
Comments
Cool concept and nice implementation! Levels felt varied with different objects and mechanics. I definitely felt alone whenever I had to leave my teddy bear somewhere! Jump felt a bit floaty but that really wasn't a problem since it's a puzzle game and not a platformer. It also took me a few times to "master" the throw-an-object-down control (I kept pressing E and then the down arrow, instead of pressing down the down arrow and then using E…). But those are really minor complaints, overall good job!
Cool game, it's an interesting concept and the mechanics are very fun. The audio isn't very good, but it fits the atmosphere.
Great job!
Very cool concept but not a big fan of the game audio. Good job, I had fun!
Managing the puzzles and memorising level layouts in the dark was a fun challenge! Great concept, well executed, and fits the theme great!
Good game, some very smart ideas in the puzzle, cool take on the theme. keep it up!
The level designs were clever, with later levels being more difficult whilst still being reasonable. I think the rate that new gameplay elements were introduced was perfect. It is a good idea that certain key objects were illuminated, as it encouraged me to move towards that area.
I like that the teddy bear was a critical tool and could also become a self-inflicted time limit in some levels.
The throwing mechanic felt a little underused. However, based on where the hint about resetting appears, this mechanic might have been difficult to design around.
The 2D sprite graphics and menus looked great. The music felt correct for the setting.
A short, yet enjoyable game.
Nice idea. I would suggest improving the character animation and having the option to drop what you're carrying (I spent too much time throwing objects).
Think this is a really cool game. Especially like some of the graphical polish, notably the different light sources illuminating the player. Thought it was quite pretty.
Definitely fits the theme really well. Nice job!
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