Just had a peek, that’s pretty clear now. I’m going to give your game another play through after work!
Olly Ludovino
Creator of
Recent community posts
Congratulations on finishing the Jam! Unfortunately the main aspect of this game - the memorizing of paths and the 2/3s chance of having your progress reset each time you reach a new portal - is more frustrating than fun, to me. It would have been nice to have some sort of indicator to show the right way. Still, a nice effort that you should be proud of!
Nice game and a neat concept! When the player gains enemy abilities it would be nice if the cooldowns were shorter. It makes sense for enemies to have long breaks between their attacks so you can move around them, but when you are spending longer doing nothing than you are shooting it feels a bit bad!
A very enjoyable game! I did have an issue where I had 2 player cubes at once and the level went haywire, but I enjoyed my time up until that point. Bugs are to be expected in these jams! If I were to change one thing, it would be to add sounds for jumping, reaching the checkpoints, and hitting spikes.
The jumps with roof hits were frustrating, but other than that it was a well put together game!
The point of coyote time in a platformer is to make jumps more forgiving - making it so that the only way to make the jump is to be all the way off the platform before you hit the button defeats the object somewhat!