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A jam submission

Magnetic RumbleView game page

A 2D action shooter survival and tower defense game
Submitted by Kinda Good Games — 1 hour, 43 minutes before the deadline
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Magnetic Rumble's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2273.2453.245
Innovation#2453.2263.226
Game Design#2673.2833.283
Fun#2973.1513.151
Overall#3333.1483.148
Graphics#3813.2263.226
Theme#5532.7552.755

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You are a magnet and pull enemies towards you and there are also almost always enemies on screen, so you will never be alone

Did you write all the code and made all the assets from scratch?
yes, except for some sprites i used from previous projects, but most of them are made in this 1 week period

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted

Hi, solid game but: you should make some tutorial because I felt lost for the majority of first wave. Didn't know how to kill enemy. You could also add in controls text saying dashing hurts enemies. And loose suggestion: you could try and experiment with makieng W key always move in the direction where you are looking. It could make interesting curve dashes mechanic.

Nice game

Submitted

I found it a nice game with nice audio or graphics. However, I would have likes a more descriptive description or a tutorial as I found it hard to understand the game (like how to get gems, what different enemies do and when they attack, etc). 

Submitted

Very neat concept, it did take me a minute to figure what was going on. had 0 enemy killed first try :(

Submitted

Creative and different. I like the depth with the many upgrades.

Submitted

Very cool hybrid action game.

Pros: very fun and interesting concept with substantial polish and really cool physics, nice art style, fun music.

Cons: the dash is hard to control at times and I often took damage from it, it's difficult to hit enemies that are very close to you, while it's technically on theme it doesn't really fit the theme from a creative angle when any game that has enemies or cooperative NPCs can technically fit it.

Overall a very fun, challenging, and creative experience.

Submitted

very good game imo, i like idea of conneting tower defence  with top down shooter. game was bit confusing at first, but after a while it got realy fun :)

Submitted

Very interesting concept

Submitted

Interesting, but very hard to play.

Submitted

Very fun to play

Submitted

Nice game! The concept of a magnet for this theme is really creative.

The only thing is that some enemies are different from each other and don't really fit together - like a white circle, and an actual drawing. :)

Submitted

very cool art

Submitted

Really nice game! i like the theme :)

Submitted

Rlly like this game! It's fun and simple to play so you can jump in! Love what you have done with the theme too!

Submitted

Interesting game.

I think there need to be in-game controls.

I found it really hard to understand what was going on at first.

I think as in other comments the enemies should be introduced in different batches so you understand each enemy and how to deal with them first before having a bunch of them spawn in at the first level

The game is nice. but it needs some work to make it feel more fun and less frustrating.

Good job though

Submitted

Cool Game, howerver the dashing feels a bit wierd when trying to attack enemies. Neat sound effects and the menu had some usefull settings.

Don't forget to check out our game.

Developer

Thanks for your feedback! may be due to the little time stops when dashing into someone. It is intentional tho as it is meant to make dashing more satisfying

Submitted

Very interesting concept, although I found it quite difficult to progress. 

I think the UI could be better, especially with the shop, I think that the shop should be part of the icons on screen. 

The enemies were odd to deal with, it would be better if they were slowly introduced and explained, instead of all coming in at once. 

The turrets feel like they should do a little bit more, else be a little bit cheaper, considering that the first one disappears so soon.

An alternative solution to the turrets is to make the amount of time between waves longer and either freeze or slow down time whilst in the shop. 

But, honestly, the game was really good. The magnet's concept and the variety of enemies makes the game work well and implements a nice strategy element along the interesting tower defence. 

Submitted (1 edit)

Nice game! Aiming the turret shots with the magnet is very satisfying.

Developer

Thanks for your feedback, I completely agree, it was really fun to do that during development

Submitted

very cool concept, i like the combination with towerdefense mechanics, might be something you could explore even further :)

Developer

Thanks!

Submitted

Good idea.

At first, I didn't realize that I first had to earn money by killing enemies before I could buy a turret from the shop and place it.

The tower disappearing after a while forced me too to always buy the cheapest one. So I don't have enough money to buy the other one...

But you did great work on this game :)

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page