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The last necromancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #231 | 3.581 | 3.581 |
Audio | #250 | 3.209 | 3.209 |
Game Design | #411 | 3.023 | 3.023 |
Overall | #421 | 2.977 | 2.977 |
Fun | #447 | 2.860 | 2.860 |
Theme | #578 | 2.698 | 2.698 |
Innovation | #601 | 2.488 | 2.488 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You summon little allies.
Did you write all the code and made all the assets from scratch?
No.
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Comments
GamePlay Controll mechanics are very smooth... Music is also very nice.... Loved It
DO CHECK MINE TOO👇
Character controller feels nice. Player health could be shown somewhere. Music was enjoyable. Particle effects were great!
I see this was your first approach to combat in games, and I gotta say it feels really good, so very well done!
I like it.
Fun game with really smooth movement and jumping. Loved the combat mechanics such as the dashing and attacking and the summoning was a really nice touch as well. I think it be good to add instructions for the controls. Other than that, this was a great game!
Great controls, both platforming and combat felt pretty satisfying, but the summoned skeletons felt a bit weak compared to the player's attack and seemed like an afterthought, more than a core gameplay mechanic.
Nice graphics and controller. Key binding choices (most games use WASD, etc.) made it awkward to get started, but it was fun after I got used to that!
The player controller is so fluid, it feels so right to play! Well done!
Really cool gameplay and graphics, it reminds me Celeste
The combat combo system was cool. Was a little hard to navigate fighting and not falling back to the bottom with spikes. Very good for a first combat game though! I have yet to do that myself!
Great game, the artstyle really got me! was fun to play
The movement and feeling is great, dashing and jumping feels good and the combat is quite rewarding, even if dealing/taking damage lacked a bit of feedback (is there a way to know my health?).
However, I disliked the control scheme, the hand placement is really odd ^^'. Jumping not being mapped on the spacebar is very unatural and I kept confusing my actions. Also, I didn't manage to drop from platforms, so I got softlocked in a room ^^'.
Overall, it's a good game, I really enjoyed the general feeling and ambiance, it just lacks a bit of polish, which is expected for a 7-days jam game. Good job =)!