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Round And Round It Goes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #602 | 1.826 | 2.500 |
Innovation | #654 | 1.643 | 2.250 |
Fun | #676 | 1.643 | 2.250 |
Game Design | #695 | 1.552 | 2.125 |
Overall | #701 | 1.506 | 2.063 |
Graphics | #704 | 1.461 | 2.000 |
Audio | #731 | 0.913 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is set on a planet that goes round and round with a day/night cycle. Spawned enemies are faster during the night and slower during the day.
How long can you last?
Did you write all the code and made all the assets from scratch?
I wrote all the code and created all assets.
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Comments
I think that the enemies are TOO slow and it is too easy to play. I suggest you make the game a bit more challenging. But it's a nice concept.
Cool idea! Really impressed by the day/night cycle. How do you get lights to do that in 2D? I think this could definitely be developed more, with more time, with a wider range of hazards/enemies, and with increasing the rotation speed over time. I would also suggest adding some screenshots and an image on the itch page to get more people playing. you can do that even after the submission deadline.
Thanks for the feedback. Maybe I'll update the icon and screenshots this weekend.
I wish those spikes had some interesting patterns to dodge and were overall faster. Right now jump is pretty pointless since you can just shoot all spikes from five kilometers and they won't even understand what killed them.
Thanks for the feedback. My intentions were to implement frog like blocks, flying blocks and grounded blocks. So that it was a bit more challenging. I'll check your game too.
Great job, it was quite fun to play. I'd say it has potential for future updates. Nicely done! :D
Interesting concept! The gameplay in a bit limited unfortunally, but the rotating ground is a really nice idea =).
I think the concept does fit the theme, but could be applied a bit differently, perhaps with more maneuverability and tougher enemies.
Thanks for the feedback. I wish I had a bit more time to implement the mechanics.
it's quite a nice concept and looks cool, but doesn't really fit the theme that well. maybe try spending more time on a game idea based off the theme?
It was a bit of a gamble to implement the world rotating and the day/night cycles to fit in the theme. Guess I needed to plan my time more carefully haha.