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A jam submission

Back to BackView game page

Do it again.
Submitted by Remarci, Vdor01 — 4 hours, 3 minutes before the deadline
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Back to Back's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#573.7863.786
Game Design#1083.5483.548
Fun#1203.4293.429
Innovation#1233.3103.310
Overall#1493.2943.294
Audio#2003.1673.167
Graphics#4542.5242.524

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The end of the level becomes the start of it and you have to go through it again (with a twist).

Did you write all the code and made all the assets from scratch?
Yes, except the fonts we used, those are from Google Fonts.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+2)

Cool game, I really enjoyed it. Again it's a nice, fresh take on a very common theme, I like that you don't have to just pass the level again, but the way you pass it first time influences the way back. Music was also chill and fitting. Good job :)

Submitted(+1)

Cool game, the puzzles were well-made and interesting to solve. The double jump was a little frustrating because it was very weak.

Submitted(+2)

Fun game fit the them well , the double jump was a bit tricky to get the hang of but the puzzles were great !

Submitted(+2)

Great mechanic and nice game play 

Submitted(+2)

Took  a few awkward goes in the first few rounds to get the gist :).
Then a few awkward rounds failing the jumps :P, especially with the low jumps

But I stuck at it and got to the end :), wiser and better for it :P.
Great job, well done!

Submitted(+2)

Impressive level design.  The "you lose what you use" platform mechanic is really cool, and you use it well. The puzzles are clever and unique, beatable without ragequitting, and the meaning of each type of platform is telegraphed well.  Thanks for the controller support - that helped me reach the end, for sure. The background music was spookily chill, and fun to listen to. 

This is fairly  minor, but my biggest frustration was that sometimes I had to fully restart a level after wasting a double jump.  I wish that the double-jumps were restored similar to how the platforms are restored, when the player is returned to a checkpoint. (I.e., if I reached the checkpoint with an unconsumed double-jump, I wish I got that double-jump power back; or if the double-jump item was on the map when I reached the checkpoint, it should be restored to the map when I'm reset to the checkpoint.) Hope that makes sense.  That said, it wasn't hard to restart from the beginning of the map, just a little annoying to have to reach the checkpoint again.

Really fun game, I enjoyed it a lot!

Submitted(+2)

Really cool mix between a platformer and a puzzle game ! Congratulations !

Submitted(+2)

Nice mix of platform and puzzle.

Submitted(+2)

Very interesting idea. I like the fact that the jumped platforms are highlighted in red. Also the music fits well the game!

I would maybe like to see improved jumps physics. It seems kinda floaty right now. Maybe increasing the push force at the start would do the trick :)


Good job!

Submitted

First of all, the jump is broken and the full restart don't even work, you just respawn at the checkpoint. I was forced to go to the level select and chose the level I was currently at for that.

Developer

Thanks for the feedback. Could you explain what was the problem with jumping and which level didn't restart completely?

Submitted

All of the levels don't restart completely, in fact when I started the game the levels didn't restarted at all.

Developer

That's strange, I checked and it seemed to work just fine. For the button controls: backspace only resets the level to the last touched checkpoint (which either means a complete restart or resetting to the second checkpoint) and the delete key restarts the level completely.

Submitted

Wait you mean the key just above Backspace ?

Developer

Maybe, I don't know your keyboard layout but there should be "Delete" written on it.

Submitted

OH MY GOD it's even worse now. Almost no one thinks about the delete key.

Developer

What do you mean? It doesn't really matter which key you map things to if it's stated somewhere in a list with the other controls. I chose backspace and delete for reset and restart because they are far away from both the A and D and left and right arrow keys which are used for movement so players won't accidentally press them while playing. This might have been a bit of an overkill but still... if people paid for their whole keyboard, why shouldn't they use their whole keyboard? :D

Submitted

Also, you tried make it so you have to hold a button to jump, but when you release the button, you fall back down imediatly.

Developer(+1)

Yeah, so the players can control their jump height.

Submitted(+2)

Your game fit the theme nicely. I found self finding levels too hard and others way too easy. Nice game overall.

Submitted(+2)

Great job! This was a fun game! I really liked the concept and it fit the theme extremely well!  

Submitted(+2)

Cool Game! I feel like it would've been better if you didn't have to manually restart the level when you got stuck, but it was fun to play nonetheless.

Submitted(+2)

That was pretty cool, there was a good amount of variety to the levels.

Submitted(+2)

Even though the graphics are simple, pretty cool spin on the theme! Nice and very polished gameplay !

Submitted(+2)

cool game! I liked the level design

Submitted(+2)

Fun puzzles! The coyote time had me confused at first, but once I got that it was all good

Submitted(+2)

Cool puzzle game, I would've liked some post processing tho. Try out my game please! 

Submitted(+2)

Wery nice game, really liked the level design

Submitted(+2)

Simple but fun, very cool concept here. Nice work!

Viewing comments 29 to 10 of 29 · Next page · Last page