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Continuum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #165 | 3.533 | 3.533 |
Innovation | #179 | 3.133 | 3.133 |
Game Design | #265 | 3.067 | 3.067 |
Theme | #266 | 2.867 | 2.867 |
Overall | #286 | 2.933 | 2.933 |
Fun | #302 | 2.867 | 2.867 |
Audio | #494 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you end an enemy, your experience has a new beginning.
Did you write all the code and made all the assets from scratch?
All, apart from the music which I have credited in my games description.
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Comments
Very nice and unique game. I really liked the effects on the screen and the kinda weird changed in the level! The UI is also very good and dynamic. Would appreciate feedback on my game too!
The main menu looks great and the red colours on black are really striking especially with the smooth punching animation. I was also impressed by the range of settings available and I selected full screen as suggested. However, for me on my computer, the actual game didn't work so well. The movement was laggy and the interesting flickering effect just made the game difficult to focus on. Adding to this half the screen got blocked out by a strength statistic graph thing and made the game unplayable. I would recommend testing the game on different set-ups and browsers and possibly adopting the colour scheme from the menu (red and black). I hope that's useful.
fun interesting game, I like the style. 👍
fun interesting game, I like the style. 👍
Mouse sensitivity is pretty high so it's hard to understand what's happening
You can turn it down in the settings
Nice game but some aspect are blurry to players like me
IF u read this plz give my game a review
I had a bug where half of my screen went black, and I also couldn't read what the leftmost stat was, it got cut off. The game is cool though and I really like the concept.
The screen cover is intentional but its my fault I didnt make that obvious on the enemy model and if you didn't play in a normal aspect ratio then that might be why you cant see that stat but i'll take that into account next time
Cool graphics! I appreciate the concept for the theme, although maybe you could have expressed it a bit differently, like which ailments each of the NPCs are going through.
There's no way to heal (at least from what I played), so it seems like the fighting is just an inevitable fight to the death. It would be nice to have some more depth in the fighting.
You do heal when you kill an enemy but if your in a large group of them then I understand you might not be able to tell and the colours of the enemies are mean to represent what colour their visions are but I forgot to do eye patches so I understand the confusion
The game looks really interesting, I didn't really get what I was doing but it was nice. A little more sound would have been great.
I felt like i was on a drug trip
10/10
This game is crazy. I killed the first guy and lost half my vision, don't know if that's intended, but made it challenging! The graphics are really good and the game runs smooth.