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InterroBANG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #147 | 2.429 | 2.429 |
Audio | #162 | 2.071 | 2.071 |
Overall | #165 | 2.286 | 2.286 |
Theme | #188 | 1.929 | 1.929 |
Visual | #201 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
downwell music in second phase
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Comments
Not too bad. Sometimes the crosses spawn in really difficult to reach spots, but that's my only complaints. The patterns are fun.
Not bad for a day. I admittedly got a bit bored hunting X’s because I had no idea how many I was going to need to grab to beat the boss and I wasn’t detecting any other kind of progression but was definitely fun for a bit. nice work!
i really liked the art for the bad guy haha. was a bit confused by the white X's. I thought I was supposed to get those to hurt the boss and ended up dying. nice work tho. reminds me of old school zelda bosses.
Had fun with this one! Admittedly didn't beat it, but I got to the inverted section. I like the risk/reward for damaging the boss. Some sort of progress meter would be nice :3
I like how you use a simple "!?" to create the bosses and bullets. It gets to a point that i feel it's an eyecatching art style
Fast paced!
Not bad for a game that was made in apparently a day. Tbh, I didn't see the point in moving up in a game like this until I realized the X's could appear above the boss. It's not the best game in the world, but it works, and that's all that counts for a quick game like this.
Actually worked decently well for something you made in a day (I assume that's what you meant on the game page, not "lay.")
Couldn't tell what the big white Xs on the 2nd boss were for.
If you touched those, they damaged you, probably couldve made that more clear
pretty cool sfx and music. I have to admit I was quite confused at first lol, but great try!
good fun, second phase was nice and spooky