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A jam submission

BUK ITView game page

BUK IT is a bullet hell, action, shooter. Made in Godot game engine. Also part of the Bullet Hell Jam 5.
Submitted by Sachit Nanajkar โ€” 3 days, 4 hours before the deadline
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BUK IT's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#843.4183.625
Overall#1473.0643.250
Audio#1502.9463.125
Visual#1653.0643.250
Theme#2542.0032.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
https://pixelfrog-assets.itch.io/kings-and-pigs, https://rgsdev.itch.io/free-cc0-modular-animated-vector-characters-2d

Are you using any AI generated assets?
no

Did you use BulletFury?

No

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Comments

Submitted(+1)

I like the simplicity and the audio and graphics were great! One thing I really liked is that there was an indicator on the player telling which direction your shooting, which is something not a lot of other games did! The only critique I have is to make the gameplay much more fast paced and to add some end goal. Great job!

Submitted(+1)

good job finishing the jam! cool graphics, nice audio and music. the gameplay was a bit slowpaced and then suddenly got really hard as my bullets were so slow moving. but overall great job!!

Submitted(+2)

Hello! ๐Ÿ‘‹

Overall: โœจ Fun game overall. Great job on the submission!

Fun: ๐ŸŽ‰ The game got progressively more challenging as time went on, which was well-balanced and felt fair and fun.

Visual: ๐ŸŽจ The visuals were appealing, and the animations and VFX were well done and felt polished.

Audio: ๐ŸŽถ The audio was fitting for the game and setting, enhancing the overall experience.

Theme: ๐Ÿ“š The theme implementation was not clear to me.

Other feedback: None needed; the game was enjoyable and well-executed.

Great job! ๐Ÿ‘

Submitted(+2)

This game was fun to play. I really loved the art and music.

Submitted(+2)

The game is quite fun, I got to 158 score. Good job!

Damn, I never got over 112 max while playtesting it.

Submitted(+1)

I totally agree that clicking mouse 321931 times to shoot during gameplay is horrible. I also had some problems with enemies spawning on the top of my head and I didn't have a chance to avoid the damage. Another thing is that when shooting bullets during movement I can almost overtake them. You should consider adding to shooted projectiles some additional velocity based on player velocity.

Developer

Thanks for the feedback! Yeah, the clicking, surprise spawns, and bullet speed are definitely things we noticed too. It was our first time using Godot and GDScript, and we had a lot to learn in a short time. Appreciate your patience and insights. Will definitely look into the enemy spawns, bullet velocities and designing in a way that players wouldn't require to constantly keep clicking. Thank you for playing our game :).

Submitted(+2)

I can hear my mouse crying at night after having to endure getting clicked like 500 times a second while playing this game.

But this is a neat bit of fun. The graphics are colorful and the gameplay is simple. I really apreciate this sorta arcadey stile of gameplay a lot so this is really fun.