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Entering Combat Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #29 | 4.286 | 4.286 |
CREATIVE | #54 | 3.810 | 3.810 |
FUN | #72 | 3.667 | 3.667 |
OVERALL | #80 | 3.571 | 3.571 |
AUDIO | #99 | 3.333 | 3.333 |
EASY TO GET INTO | #112 | 3.762 | 3.762 |
THEME | #220 | 2.429 | 2.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
What was the size of your team?
Only me ;-;
Please credit the resources that you used during the jam (if you used any)
Soundtrack by Envy: https://soundcloud.com/nocopyrightlofi/tracks
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/lfzinho_
https://www.youtube.com/channel/UCu1Au0eQfqgbivjKO5bWmCw
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Comments
Neat game, although a bit slow paced for me. The lack of sound effects made it feel quite hollow, and my dopamine receptors cry out for a big "You win!!" text after you conquer all the zones. Very cool concept though.
Edit: I'm using Opera GX and everything worked great, including music
Haha thanks! You're totally right, but dang, sound fx are hard to make :(
VERY HARD. Easily my weakest skill where game development is concerned
Cleared all breathtaking checkpoints! The different controls for combat and exploration mode are a bit disorienting first, but apart from that I really liked it. Good job!
Btw the music worked fine for me in browser (Firefox).
Thanks!! :D
I think that definitely proves that Firefox is better than Chrome haha
This was cool -I liked hunting down the check points like some sort of avacado salesman or something xD -Chill fun experience with a cool reflective gameplay mechanic -nice work! :D
haha thanks!! I'm glad you liked!
This game is beautiful, I really admire the effort you put into the intro cutscene of the spaceship report. The enemy approaches also look really cool. One thing though, the map seems a bit confusing to look at because the distinction from the game and the UI is not clear enough. Put a dark screen below the map menu, and it becomes clearer. Also, I understand that this is a ship and it needs smoothing, but for me the ship movement is way too radical. Anyway, great job (as a solo dev, you should be proud by pulling this off!!)
Thanks man!!
You're right, a dark background would make the map a lott better, I missed that one haha
Also thanks again for that last part!! You're such a nice guy, I'm happy to meet you :3
No problem (y)
Neat idea but with some conveyance issues. I wish I didn't need to use the map to find the next combat zone and the modal switches between your normal engines and the locked in place but can teleport feels odd. At the very least I'd want both motion controls to be mouse controlled, or just have teleport always be the control scheme for movement, especially when there are enemies you can't kill without it.
It's cute to have the open world but I didn't realize right away that I didn't need to actually fight things outside the combat zones.
thanks! Yeah, I need to admit that the controls are kinda odd at the start, but when you get them they start to look more natural and cooler B)
If you liked the open world part, you might aprecciate my other game Overworld Dungeon! It is a Roguelike open world style , with tons of itens and weapons to discover *-*
Really calm and beautiful game. Difficult to find new enemies and to stir the ship
thanks!! Yeah, it's kinda difficult at the start, but it makes you looks cooler when you get it B)
It's a coool relaxing game ^^
Btw: Avocado, Salesman, Umbrella
Thank you!
Nice progress! ;D
really calming game. i love it
Thanks!! So nice to see you here!
I loved your game too (They're kinda close if you think about it), just hadn't time to post a comment yet. Wait for me haha
Could display enemy location's on the map, but after that it is pretty good TBH
Thanks! I must admit, that's a cool idea! :D
Wow very nice. Graphics look super good and music is very chill. Game feels very nice to play, Great job!
I once met a breathtaking salesman selling avocados and umbrellas, turns out they were a lizard.
LOL you're the most creative guy I've ever know
Thank you man! I'm happy you liked! :D
That looks amazing! I like the idea of making controls a little more complex than move and shoot. Using the opening system diagnostics was a good way to show the relevance behind each of the controls, like the mirror-reflecting shield.
Wow, thank you! :D
I'm so happy you liked the controls, that was the thing I was most worried about