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A jam submission

Rocket RundownView game page

Shoot up enemies and take some coins as your score decreases in this fast-paced bullet hell game.
Submitted by ThatANonoWord โ€” 7 hours, 2 minutes before the deadline
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Rocket Rundown's itch.io page

Results

CriteriaRankScore*Raw Score
EASY TO GET INTO#454.1824.182
FUN#763.6363.636
OVERALL#863.5453.545
AUDIO#973.3643.364
THEME#1363.0913.091
VISUALS#1623.1823.182
CREATIVE#2332.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
My game takes away your score every 10 seconds, if you don't meet the standard you die.

What was the size of your team?
Solo, with use of public resources.

Please credit the resources that you used during the jam (if you used any)
Music was made by Cron Audio.

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Nobody :(

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Comments

Submitted

Simple but very good :D nice. different enemy types, the difficulty was right for me (a bit hard in the end but thats normal i guess, felt like that was the goal...)
Controlls are nice, sounds and music used in the right way. I enjoyed it.

Submitted

Fun game.  Quite challenging as I got farther into the game.  Some of the darker enemies blended in quite a bit with the background. 

Submitted

Although the 10 second theme wasn't immediately apparent or impactful to the game, the gameplay was very solid and challenging. Well done!

Submitted

This was really fun to play. A bit challenging but I enjoyed it. The pixel art was really nice. Good job

Submitted

Nice game! I liked the enemy variety, and the effects of the background and destroying an enemy. I didn't feel like the ten-second mechanic was particularly meaningful to me as I was playing though.

Developer

Yeah, I suppose so. The 10 second score takeaway only got dangerous once you get past around wave 13, which is already kinda hard. I should have scaled up the score taking a bit better.

Submitted

79860 points - 117 seconds :D
Fun bullet hell! -Great job!

Submitted

Hey!!!  Fun game to get into !! the parallax "space" effect is immersive, I found sometimes the red dots/bullets they did not cause damage. I liked the music and SFX a lot. Could add more bullet types or missile types. Like a heat seeking missile... there could be more explosion VFX. !!! Overall its fun to play!!

Submitted

You have created a good representative of the genre.

Submitted

Fun game! I got a score of 92,870. I enjoyed the amount of ships you had and how everything in the game felt very fair. When I got hit I felt like it was always my fault and not a cheap shot from the game.

My only suggestion would be to have the score used for some form of shop system to upgrade the gun and enable the player to become more powerful. This could create a super good primary gameplay loop of always trying to beat a previous best score with better and better gear.

Overall, great game!

Developer

Oooooh, an upgrade system! Sounds like a good idea! Thank you for your feedback.