Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Starfighter MercforceView game page

Bullet Hell Jam entry
Submitted by PixelMetalWolf โ€” 3 hours, 27 minutes before the deadline
Add to collection

Play game

Starfighter Mercforce's itch.io page

Results

CriteriaRankScore*Raw Score
EASY TO GET INTO#584.1074.107
AUDIO#663.6073.607
VISUALS#823.8573.857
OVERALL#1023.4643.464
FUN#1173.3213.321
CREATIVE#1812.9292.929
THEME#2652.0362.036

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

What was the size of your team?
Solo

Please credit the resources that you used during the jam (if you used any)
Audiowide font from Google fonts

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Solo

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 21 of 24 ยท Next page ยท Last page
Submitted(+1)

The Graphics and the enemy design were nice.

I just missed some feedback for the actions... There was no impact FX on the bullets, that makes a lot of difference. And it was very hard to dodge any bullets, since the player is giant and the bullets so small.

And I couldn't really tell how or why my shield was recovering... Usually is more remarkable to have an item that does these important actions, something that the player can actively pursue and feel like he had to work to get some health.

The bosses were cool, but it felt an eternity to reach them... This should be simple to fix, since you made a lot of enemies... Just mix some spawning positions and movement directions...

Overall it was interesting, several missions, but lacking some polishing.

Developer(+1)

Yeah impact feedback is really lacking as is right now, can't argue with that :p

The navigation issue i can underestand as well since i didn't really manage to make it obvious, but ships don't have a full sprite hitbox, that's why for instance even the biggest of the 3 should fit through even tight patterns (did it like this since older shmups sometimes had this rule of a smaller hitbox than it would seem) but i admit i failed to convey it properly, not helping that while small, all 3 ship still have a different one ^^'

Shields through powerup to have them be a bit more traditional seems like an interesting fix, if i have the time to work for a post jam version maybe i'll try it, though originally i wanted to have some self charging shields a bit like what's in Tyrian2000, cause i thought it would be interesting to have that margin for error and that as long as you have shields you don't take permanent damage to your actual hp bar. but hey that's jams, i wanted to try something XD

Bosses issues like i said totally agree that the level drags on way too much and due to issues i couldn't really make a better system in time, also agree that i should try and find a way to spice up the spawning a bit cause here thay just spawn from fixed positions so it can be quite repetitive :/

Anyway, thanks for playing and for your detailed feedback, and i hope you still enjoyed the game despite its many flaws :)

Submitted(+1)

Yeah... I had some fun playing

The auto-charge shield can be interesting and isn`t impossible to do... But probably would fit best in a fast pacing game, where you need to dodge a lot and you can really feel when you`re taking a hit. And I think it also leaves the gap on player grabbing something actively... But that could be solved with the points and upgrade you already have, just need some more impact coming from them.

Submitted(+1)

this game is pretty neat i thought it was just endless and the difficulty doesnt get harder in the same world so i thought it was endless until i see the boss in the depscription. then the visual are fantastic but a lil bit mix with the background because the color is pretty similar to the background maybe add a white outline or a high saturation color to indicate it could also be used to indicate the hitbox and u could make some flashing effect everytime enemy get hit to indicate ur dealing damage. other than that the music really bop i really liked it, great game.

Developer(+1)

Yeah that's an issue i didn't anticipate and that got most people rightfully confused XD

Backgrounds could have been better for sure to help the playable elemens stand out more, i like the outline idea, if i have the time for a post jam version i'll se how this looks to hopefully have the play area more clear and distinct from the BG, visual feedback for hits is also noted ^^

Glad you liked the presentation and music none the less !

Thanks for giving the game a shot and giving some feedback :)

Submitted(+1)

This game was fantastic, there were just a few moments where I doubted if the game was finished or not since the boss doesn't spawn until you destroyed all enemies that have been spawned previously, but I reached the credits, so not bad at all

Developer(+1)

Thanks for playing !

Yeah the fact i kinda messed up my level structure by having the boss tied to remaining enemies made things drag way too long, but like i said some issues i encountered took me so much time to fix that i couldn't really rework these system once i was done, glad you enjoyed it even despite all this and got to the end  credits :)

Submitted(+1)

Same happened with my game, wanted to implement so many stuff, but something went wrong and had to solve that first xD

Btw I would really like to collaborate with you sometimes since your art is dope

Developer(+1)

Yeah this seems to happen a lot during jams :o  but gotta deal with it :p

Thanks for the offer, could be interesting :)  i'd like to try, but i'm not sure how i'd fair in a team, i'm not really that much of a social media person so i don't have discord and such so i don't even know how i could communicate to organize and stuff :(

Submitted(+1)

Well if you want to avoid voice channels we can use Trello to set the things to do and comment it out xD

Developer(+1)

Yeah maybe this could work, hopefully i'm not gonna be a burden in a team :p

Submitted(+1)

All the retro shoot 'em up vibes just reminded me why and how much I love this genre! Visuals are great. Audio is amazing, especially how it ties everything together. My only nitpick is to maybe have a bit more variety in enemies and bosses, but nonetheless, I really enjoyed playing this one. Great job!

Developer

Thanks for trying it out ! Very happy that you like it ^^

Yeah i tried having as much variety as i could but issues with some systems during developement made me loose quite some time so i had to make due with polishing as best i could what i already have and couldn't add more.

Viewing comments 24 to 21 of 24 ยท Next page ยท Last page