Great game! I loved the music.
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The Antartes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #9 | 4.583 | 4.583 |
OVERALL | #87 | 3.542 | 3.542 |
EASY TO GET INTO | #96 | 3.875 | 3.875 |
THEME | #112 | 3.271 | 3.271 |
FUN | #149 | 3.125 | 3.125 |
AUDIO | #159 | 2.917 | 2.917 |
CREATIVE | #167 | 3.000 | 3.000 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 seconds, the attack mode changes
What was the size of your team?
2 people
Please credit the resources that you used during the jam (if you used any)
wind ambience, free sound and 8 bit pixel font
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://zerokirai.itch.io
Comments
Loved it! The only problem I have with it is that in my opinion, the sound effects dont really match the rest of the audio. The music was nice and fit the setting and art well, but the effects stood out too much, even when I lowered them to be almost completely off.
Other than that: Gorgeous visuals, simple idea mostly well executed and overall a nice game. With some polish, a steeper difficulty curve and better audio balance I can see this becoming a nice game :)
Solid gameplay and beautiful spritework !
Had some fun playing this one and there's some nice enemy variety too with the various blimps baloons and airships, and the moving clouds really add to that sense of going at high speeds in the sky, i just have one small issue with them in that they can sometimes obscure the view a bit too much, i think you should either have them with a bit less opacity or move them to a layer behind where all the gameplay happens rather than in front so you can keep the effect while not having it get in the way of the gameplay all thet much.
Other than that it's well made all around with some strong design both gameplay wise and art wise.
Good job to you guys :)
The pixel art is really good, and the clouds are also pretty nice, but the game itself is kind of lackluster. Everything feels sluggish (the player movement, the projectile speeds, the enemies' movement), there's never too much stuff going on, you just sit there holding space and move every once in a while, but are otherwise safe most of the time. The player projectiles clash with the pixel art, since they're like realistic/lighted up, they could all be done through pixel art as well.
As others have said, the SFX are pretty jarring, in particular the laser SFX. That's not one sound effect, you're overlaying the same effect multiple times until the volume reaches earrape levels, it should be only one looping sound.
The music is also rather odd. The menu has the same melody as the stage, but while the menu has a nice pleasant sound, the stage music is rough chiptune music. I don't see why you couldn't use the same track or something in a similar style for the game itself. And regardless of your resources, you CAN make pleasant sounding chiptune music (for free (or just, you know, acquire the necessary software for free)), it just requires learning how to do so (generally through stuff like Famitracker). The other option you have is using royalty free music of which there's a lot, just requires some searching.
thanks for the feedback! i kinda dont understand abt the bullet being not pixel art because everything was done in pixel art maybe my friend add some 2d lighting effect. about the sfx and the music we are not use to that so it wont be really good. about the music in the menu i made that music for the menu and im not really a music person i more of an art person and my friend remix it into chiptune idk why he did that maybe he want something different for the menu and the game i think it didnt work out, we should have put it the same. btw thanks for playing the game :D
Hello yes it is me, I also think the sound is very loud. Awesome art design, but even with the sliders some of the sound effects aren't even affected. They're so... Harsh sounding. Even the music is extremely harsh.
Also sort of unrelated but the huge banner on your game page confused me and I couldn't find the "run game" button because I thought that was it, and it was just taking forever to load, ahhaha
Audio is a very easy thing to screw up, especially when you're new. I still screw it up on almost every project I work on, but making mistakes is the best way to learn!
I was having a grumpy day yesterday, so I have have been overly critical, I'm sorry. I really did enjoy your game! The artstyle and polish on the visuals was amazing, and I love that you have to switch up playstyles to accommodate for the gun switching.
I know I'm far for the first one saying this but... the audio... Besides being too loud and covering the music, the sfx are just unbearable, even at low volume. I really don't get the need to add 8bit sound with every pixel art game, they just sound bad. Especially the laser sfx here, the weapon itself is so cool, but it was a relief when it was over lol. It's a shame because the art is really fucking great, the game is fun, the enemies are varied and the gameplay itself is smooth. I would love to play this again with better audio!
about the sound we dont pick the 8 bit sound effect the 8 bit sound effect is the only thing we know how to create and yeah the sound settings doesnt really work that well glad u like the art and the animation.
could u at least suggest some software or website to make or find some good sound effect that would be really helpful. anyway thanks for the honest review and a critical feedback really appreciate it.
To create sfx, any DAW can work, Ableton Live, Reaper (free) and ProTools work really well, but any can do sound design. As for how to do it, there is many ways. First, you can create sounds with synth and vst, it's hard, and in that way yes 8bit is easier to do. You can also use something from a sound pack (sound ideas is one of the best) or a ripped sound pack from a game, then you modify it to make them fit in your game (with time stretch, reverse, treatment and effects, pitch shift, morphing, everything is possible to transform a burping sound into a huge explosion). This option is the most common in indie development. Finally, you can record sounds around you, and modify them the same way you can modify the sounds from an audio pack, but this time it's 100% yours. You have a lot of tutorial online on how to turn a sound into an other. Of course to record you need some equipment, but a Zoom H6 recorder isn't that expensive nowadays, and it's something you will use a lot. You can also simply contact sound designers, I'm sure there is a lot of them who would love to work for you on future game jams!
oh wow yeah it's expensive... maybe try to buy it used, a lot of time used stuff is correct on the audio equipment (these things are solid) You can still start recording stuff with your phone, it will just not be as good sounding as if recorded with a pro audio device, but it'll be a good start. You can also train to modify sounds from youtube or sample websites
A lot of people complained about the audio being too loud. That is true but I have a different opinion about it. I wouldn't use 8 bit sounds for this game, I would use something more realistic. I just think it would work better for it. Go Owlboy, if you know what I mean.
I do have ONE problem with the visuals however. The clouds make it too difficult to see anything. You don't have to change them, I would just give the bullets a higher contrast just so they are easier to see.
One more thing, I could forgive all that if the game just had more content. I would give more weapons.
thank you for the feedback. I dont know what software to make music other than bosca ceoil sorry
the cloud u could turn it off by going to the pause by clicking esc and click option, the title menu option doesnt have the option to turn off cloud my friend forgot to put it there and he the one that put the cloud blame him (hehe).
there only three weapon becuz we dont want to put too much im worried that we dont have time we prob add more weapon and even boss battle if we still have time but were not fast enough
btw thanks for playing :D
Many people have already talked about the audio problem so I won't go into detail on that.
Really good pixel art(specially that "flying structure" at the background). Sometimes the screenshake moves the camera from its original place, not a huge bug but it may annoy some people.
Although the game is quite short, is fun to play and if you add more variety to the weapon system, can make your game stand out.
Good job with the game :)
Amazing visuals! Audio is pretty good, although a bit loud for my taste. Variety in enemies and weapons felt really nice. I had a lot of fun playing. Great job!
Gorgeous Pixel Art - cool visual Story Telling with the Skyship-City. Enemies looked fun as well. Controlled well, but the Weapon Changing theme could have used some kind of indicator when it changes the weapon. But every weapon felt unique to play with. SOme SE and the Music were hit or miss - but overall a great experience.
Beautiful visuals. Gameplay is fun, there is some enemy variaty and different attacks can destroy some projectiles.
Only sound effects are a little loud, even after turning their volume down to like 20%.
I think the game needs bosses for some more variety (if there is a boss I didn't reach it).
I love the steampunk aesthetic, and this game really delivered for me. I've seen at least a couple games already with the changing weapon shmup mechanic, but I think your game does the best of the ones I've played. All the guns felt distinctive, satisfying in the own way, and crucially, forced me to change the way I played in order to use.
The only big disappointment for me was the audio. I actually ended up turning my sound off completely because I found the sounds to be really grating even with my audio turned to its lowest. I also just felt that the sounds didn't match up well with the steampunk aesthetic.
Nice work though, overall I thought it was great! The aesthetic is beautiful and the game is fun as well.
Visuals are amazing! That logo really pops. I also like the changing weapons mechanic. I'd like to see the new difficulty curve/maybe a boss design!
Thanks for the compliment. I have planned to make a boss but when I was thinking it, I want to make sure the game finish first then we could add more stuff if we had time and we don't. we kinda running out of time when making the difficulty curve so the difficulty kinda stay the same. btw thanks for playing the game :D
Awesome design (I felt a steampunk theme, am I wrong?), with a nice sound and a nice variety of weapons. The only thing that was causing me more problems were the foreground clouds, sometimes they get very intense. But nice one. Out of the 3 long runs I made, got a max. of 52
Glad u like it and yes its steampunk. the foreground cloud u could turn it off by pressing esc to pause then click the option, the menu option doesn't have the option my friend forgot to put it in there and I told to remove the foreground cloud but he decide to make it optional, so I put a message in the description how to remove the cloud I wish it could've been more noticeable. btw thanks for playing :D
I've played this yesterday and today again, because I didn't have the time to make a comment, but here I am. The visuals are really interesting, and the idea by itself is really cool. However, playing today I couldn't fire with left click for some reason, space bar saved me but the control layout feels a bit weird with it, maybe Z for shooting and arrow keys would have been better. Also, when changing weapons, I don't see too much feedback, so I'm shooting with a weapon then BAM, another one pops up like, with no room for strategy. A timer and some sound/visual feedback would be way nicer.
The default SFX volume could have been a little been lower because it feels obnoxious at times, but I'm glad there's a slider to change it.
Really great artwork, everything felt like it had a cohesive artstyle and that did a lot. The weapons were fun to play around with as well and also had nice variety!
great idea! fun games and theme. the sprites look great, and if it was a painting or a static piece of art i'd commend you on your choice of colors. however, the kind of desaturated palette, especially the off-whites, are shared between both enemy models and the background. it makes it difficult to see things clearly, especially with the clouds in the front which are very occluding. further, i think the game would be more fun if you could increase the "pace" by making the player ship stronger and able to take down enemies faster. that's just my two cents though! would love it if you could check out my game as well, it would be great to have your feedback.
thanks for the feedback!
the pallete was from lospec and here is the link (https://lospec.com/palette-list/colordome-32)
the enemies being not visible becuz im limiting myself with the color pallete i should've add an outline sorry abt that
and the transparent cloud u could disable that by going to the pause by pressing esc and go to the option the menu option doesnt have the cloud system my friend forgot about that and the transparent cloud was his idea i told him to remove it to make the bullet more clear but he decide to make it an option.
making the ship stronger will overlap the 10 second idea of changing weapon but we could make it stronger but we running out of time at that moment.
and i will try ur game btw thanks for the critical feedback
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