Heyho! Really nice work for the couple of jam days!
I wish the reflected bullets were more powerful (and bigger and maybe homing?), so reflecting bullets would kinda become the main mechanic - at least it felt the most 'ninja-style move' to me :)
I'm not great at playing shmups, so being able to push back those bullets was very fun!
Dashing was fun, too, but a bit unprecise and therefore I didn't use it as much.
Overall, a good one! Well done!
Stay funky,
Dez
Play game
10 SECONDS TO DIE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #77 | 3.625 | 3.625 |
OVERALL | #92 | 3.500 | 3.500 |
EASY TO GET INTO | #96 | 3.875 | 3.875 |
THEME | #114 | 3.250 | 3.250 |
AUDIO | #116 | 3.250 | 3.250 |
VISUALS | #124 | 3.500 | 3.500 |
CREATIVE | #141 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
At the start of a run, the player has 10 seconds until they die. Fighting enemies will increase the time he is allowed to live
What was the size of your team?
1 person
Please credit the resources that you used during the jam (if you used any)
ZapSplat was used to get sound fx
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Room204 Studios: https://www.youtube.com/channel/UCl0fZ7rfTPopOMKJSxlhb4g
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