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Maledictus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #2 | 4.800 | 4.800 |
AUDIO | #5 | 4.429 | 4.429 |
FUN | #9 | 4.343 | 4.343 |
OVERALL | #10 | 4.343 | 4.343 |
THEME | #29 | 4.029 | 4.029 |
EASY TO GET INTO | #47 | 4.171 | 4.171 |
CREATIVE | #67 | 3.714 | 3.714 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Two ways.
Firstly, if the player ceases fire for ten seconds then they can unleash a devastating supersonic lazer attack.
Secondly, in CURSED mode the player can only withstand ten seconds of sustained fire before they die; unless they find a way to heal, of course.
What was the size of your team?
Three, my partner on art duties, and me on everything else except the voices, which was a friend.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Jay X Trent
Harry CK Trent
Steve Vallance
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Comments
very solid and beautiful game, really a great job!
wow! this is such a solid implementation... almost loved everything about it (except only for the super tiny bullets) great job!
superb artstyle and gothic theme, loved every inch of this game... its like playing a classic arcade box
Great work, challenging, but not unfair, clear to understand (apart from that 10 second rule, which I noticed, but never got to wait out :D). Everything is on point, a classic style of game with great visuals and audio!
Wow! Thank you so much for the comment! That means a lot to us, it really does. <3
No, thanks for taking the time to make this game, it's really fun to play, and I will go back to it for sure ^^
Very easy to get into and stick with (I played a few rounds). Visually clean despite the chaos on screen, as well. The implementation of the theme is is a good idea but there were rarely any times I could survive long enough to build up a charge. Maybe a smaller, less effective secondary attack would be useful while building up the big charge? Pretty good overall, though!
Thanks for the comments!
You're right about that charge time, ten seconds is an incredibly-long time to dodge entire curtains of bullets for; but I was adamant in sticking to the theme. There are, however, a few 'quieter' periods in the enemy placement design where a charge can be gained with some careful planning -- absolutely essential for beating the game on CURSED (which I have, while testing). :)