Great Visuals! But some bullets were very hard to distinguish from the background... And the parallax of those close platforms made me a little dizzy...
It was definitely too hard for me... And it felt a little weird that sometimes my bullets changed without an recognizable explanation.
But it is a neat concept. Good Job.
Play game
Pandemonium Buster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | #6 | 4.391 | 4.391 |
OVERALL | #9 | 4.348 | 4.348 |
FUN | #12 | 4.304 | 4.304 |
VISUALS | #13 | 4.565 | 4.565 |
THEME | #28 | 4.043 | 4.043 |
CREATIVE | #32 | 4.130 | 4.130 |
EASY TO GET INTO | #75 | 4.043 | 4.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You have ten seconds of hyperdrive fuel and careful use of it is crucial to completing the game.
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
Music by SENTIVE, Music Palette and TAM Music Factory.
I used a CC0 explosion sprite from https://opengameart.org/content/fire-explosion with B&W dithering and some cleanup.
The font used in many parts of the game is Stellar Kombat by Joiro Hatgaya.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Me
Maxim
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