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Foodocalypse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #37 | 4.267 | 4.267 |
AUDIO | #78 | 3.467 | 3.467 |
VISUALS | #87 | 3.800 | 3.800 |
OVERALL | #101 | 3.467 | 3.467 |
CREATIVE | #112 | 3.400 | 3.400 |
FUN | #116 | 3.333 | 3.333 |
THEME | #174 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The theme was "10 seconds". The ground bomb has a cooldown of exactly 10 seconds.
What was the size of your team?
3 - 1 developer - 1 graphic artist - 1 sound designer
Please credit the resources that you used during the jam (if you used any)
Google fonts
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Artist: https://itch.io/profile/kingdompots
Sound: https://james-foss.itch.io/
Developer: https://kamaleon70.itch.io/
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Comments
its pretty fun game. but i got some problem with the bullet its barely visible maybe add some outline so it stand out or make it have flashing animation. the bomb radius was pretty small so its kinda hard since the bomb attack need to be precise other than that it was pretty great game and am i shooting a banana (perfect now i can conquered the enemy using my banana).
Thanks for trying the game. But really the idea was that in the game you were shooting fries. :
oh i thought it was banana becuz the curve shape, now it make sense a burger shooting a fries (i will conquered the enemies with my fries still)
Am I playing as a bad guy during an obesity crisis? That's just silly.
I like the theme, but you could do more with it. I like the idea of using the ground bomb wisely, and I like how easy the game is too because it's not infuriating.
I would focus on the audio of the game, it seems a bit bass heavy and there is a lot of artifact.
Edit: Oh, one more thing, I don't like the ambiguous borders because I prefer to touch the edges of my screen with my ship.
Thanks for playing our game! And thanks for the suggestions to improve it.
Cool artstyle and gameflow would have loved to put more time into this game, however the fact that I had to start over from the beginning really hurt replayability. It wasn't obvious to me the aim spot was for the bombs at first and even after figuring out the ground attack gameplay the bomb explosion radius felt pretty harsh.
Thanks for playing our game. The bomb explosion radius is not too big by design, but maybe in the future we can add a normal and hard mode (with smaller and bigger explosion radius).
Great work! I would like to control the cursor of where I aim but I guess its a design choice xD
Thanks for trying our game. Yes the cursor is fixed by design, just to make life not too easy! :)
Look's so funny)
Cute art, good controls and had fun playing even thought the pace could have picked up a little bit faster in my opinion. The audio was way too loud and unfortunately I couldn't find any way to decrease the volume. The cluster bomb like others already mentioned sadly had a too high cooldown and maybe the 10 seconds should have been used at a different spot. Overall good game :)
Thanks a lot for trying our game. You are right, some settings to allow control of music could have been nice to have, but the time was limited..
I like this a lot, I get that the jam required you to make the bomb have a 10s cooldown, but I think in the future if you cut it down a bit it would be much more fun, and maybe it could have a larger area of effect, sometimes with the clusters or the moving turrets I'd toss it onto the ground and it'd only hurt one of the four, even though it looked like it should hit all of them, then you're just stuck with the turrets being annoying for 10 seconds.
I'm just being nitpicky though, overall it was an awesome experience and I had fun. Good job!
Thanks for playing our game. The bomb has not a larger area of effect just to make it less easy to use. I was able to destroy a group of 4 enemies with a single hit, but maybe increasing a little bit it will make the game more fun.
Very nice pixel art! The theme is cool too, and I liked the implementation of the JAM theme. Learning to time the ground bomb to hit the melons was quite satisfying. As a criticism, the game felt overall a tiny bit slow, but it was a fun experience. Good job!
Thanks for trying our game. The ground bomb idea comes from the game Xevious, with some tweaking for the cooldown of 10 seconds.
Noice Art. Concept is great, really fun to play! :D
Thanks for playing our game!
I really like the art and concept -fun playing with food xD Music was catchy too! You guys did a great job! :D
Thanks! Happy that you liked the game!
good art
Thanks for trying our game.
The visuals were fantastic! Great work all around!
Also, Auto-Shoot toggle was a great add!
Thanks for playing our game. I am happy you enjoyed it!