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Adventuron CaveJam
Hosted by
Adventuron
·
#adventuroncavejam
10
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Sticky
GUIDE: Adding Screenshots + Background Image To Your Page.
Assuming you have added screenshots to your game page, you need to set up the theme of your game page so that the screen...
started by
Adventuron
Nov 03, 2019
2,934
views
No replies yet
Sticky
CHECKLIST - Please Read Before Uploading Your Game
1 - Please ensure your submission adheres to the rules listed here; https://itch.io/jam/cavejam Make sure you have the r...
started by
Adventuron
Sep 15, 2019
153
views
No replies yet
Sticky
LEARNING RESOURCES
What follows is the suggested study path for complete beginners. 1 - Watch The Introduction Watch this video for at leas...
started by
Adventuron
Sep 01, 2019
246
views
No replies yet
Sticky
PRIZE DRAW
This thread will be kept up to date with prizes, conditions, terms. Apologies for the loophole laden legalese. Please tr...
started by
Adventuron
Aug 30, 2019
590
views
No replies yet
Only the prompt symbol in color.
I tried to put just the prompt symbol in yellow ">" (and not the whole line) and I didn't succeed. Don't bother with tha...
started by
auraes
Sep 14, 2019
7
replies
112
views
Garry Francis
Sep 14, 2019
system_messages and missing end point.
If I display in my code, with control space, the system messages, a lot of full stop are missing in message and there ar...
started by
auraes
Sep 14, 2019
2
replies
72
views
Garry Francis
Sep 14, 2019
Hyperlinks in Adventuron
I've noticed that some words are hyperlinked. This seems to be the case whenever you use angled brackets in something li...
started by
Garry Francis
Sep 14, 2019
1
reply
56
views
Adventuron
Sep 14, 2019
Adding text at bottom of loading screen
If you use a loading screen, you just get the loading screen image and nothing else. That's not very user-friendly. Can...
started by
Garry Francis
Sep 13, 2019
3
replies
99
views
Adventuron
Sep 13, 2019
How do I test if an object is in another room?
I need to test whether an object is in a certain room - not the current room. Something like: : if (is_object_at object...
started by
Garry Francis
Sep 13, 2019
3
replies
102
views
Garry Francis
Sep 13, 2019
How do you print a system message?
I want to do something like this: : print "{cannot_carry_any_more}"; where cannot_carry_any_more refers to a system mess...
started by
Garry Francis
Sep 13, 2019
2
replies
72
views
Garry Francis
Sep 13, 2019
Pocketing an object exceeds your inventory limit
I screwed my inventory down to a maximum of 5 items. This seemed like a reasonable limit for the number of objects and t...
started by
Garry Francis
Sep 12, 2019
11
replies
155
views
Garry Francis
Sep 13, 2019
Minimum length of verbs and nouns
Is it possible to define the minimum length of verbs and nouns the player may input? I can use vocabulary aliases but it...
started by
auraes
Sep 13, 2019
1
reply
67
views
Adventuron
Sep 13, 2019
Is there an attribute for wearable?
I just realised that I've got an object that should be wearable, even though it's not necessary to wear it to win the ga...
started by
Garry Francis
Sep 13, 2019
2
replies
76
views
Garry Francis
Sep 13, 2019
loading_screen
For the loading screen, can I use the ADVENTURON CLASSROOM picture? It's nice and I don't want to make an extra drawing...
started by
auraes
Sep 11, 2019
11
replies
198
views
Adventuron
Sep 12, 2019
There's no automatic pause when the screen is full of text
If you print a lot of text that doesn't fit on the screen, it scrolls off the top before you get a chance to read it. Mo...
started by
Garry Francis
Sep 12, 2019
1
reply
69
views
Adventuron
Sep 12, 2019
Graphics are hard!
I have a new found admiration for pixel artists. I had no idea how hard it was. I think it's because I'm using the wrong...
started by
Garry Francis
Sep 09, 2019
10
replies
256
views
Garry Francis
Sep 11, 2019
has_not_created vs !is_exists
I have been using a test like: : if (!is_exists "object") {} quite a bit to test whether an object does not exist, i.e...
started by
Garry Francis
Sep 05, 2019
13
replies
219
views
auraes
Sep 11, 2019
themes settings: Layout order
The description of the location with on_describe(), does not seem to be part of the layers in themes settings. I would l...
started by
auraes
Sep 10, 2019
1
reply
74
views
Adventuron
Sep 10, 2019
A secret passage
I need a secret passage from room1 to room2 or room3, depending on a certain condition and by moving with the compass di...
started by
auraes
Sep 09, 2019
1
reply
72
views
Adventuron
Sep 09, 2019
header_capitalization = original, altered case
It is displayed that header_capitalization = original does not change the letters case and yet that is what it does? lis...
started by
auraes
Sep 08, 2019
5
replies
85
views
Adventuron
Sep 09, 2019
How to set inventory limit?
Sorry for all the questions, but... I've found that there is a test for inventory_item_limit(), but how do I set the lim...
started by
Garry Francis
Sep 05, 2019
8
replies
164
views
Adventuron
Sep 09, 2019
GOTO doesn't seem to work.
I'm trying to send my player to a room. Here's a simplified example: : match "west_"{ : goto "cottage" ; } The location...
started by
Polyducks
Sep 07, 2019
7
replies
134
views
Polyducks
Sep 07, 2019
How's everyone doing?
How's everyone progressing? I've pretty much finished the coding. My game is very simple, but there's some fancy stuff g...
started by
Garry Francis
Sep 07, 2019
8
replies
138
views
Adventuron
Sep 07, 2019
Weird error on game_ticks
I saw the command game_ticks() in the documentation to get the number of ticks, but this throws an error.
started by
Polyducks
Sep 06, 2019
3
replies
96
views
Adventuron
Sep 07, 2019