great art nice work
Play game
A normal Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #50 | 3.721 | 3.721 |
Graphics | #64 | 4.000 | 4.000 |
Overall | #67 | 3.514 | 3.514 |
Fun | #75 | 3.541 | 3.541 |
Theme | #97 | 3.623 | 3.623 |
Audio | #139 | 3.377 | 3.377 |
Innovation | #321 | 2.820 | 2.820 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very decent retro game, I had fun playing it. Some of the jump are quite hard to perform.
I like the art style and your music
It's pretty solid and the checkpoints does reduce frustration XD Love the music and the twist at the end.
The game was really fun and frustating at the same time. A good game design when you swap between lies and truth. The game was kinda innovative (with the end). The link with the theme is kinda obvious but nonetheless good. Graphics were beautiful. Audio was simple but that's sometime all you need ! :)
The only thing to really improve here is the movement/jump which is sometimes a bit sliperry and unprecise :/
rate:
Game Design: 4/5
Fun: 4/5
Innovation: 3/5
Theme: 4/5
Graphics: 4/5
Audio: 4/5
I liked this a lot. The feedback in combat was satisfying! The boss fight was a nice touch, too. Overall, a very polished experience.
I found the pixel snapping of the camera to be a bit hard on the eyes, but I can be a wimp with those things sometimes. Also, don't be afraid to give us a little more leeway with the platforming. Some of those jumps are tough! :P
Nice work!
I like the pixel perfect graphics and animations of the knight. It's also a neat idea that the doors function as checkpoints. However, I'm not a fan of the control scheme. Atleast in my game you could use literally all of the keys ;-). All joking aside, it would be nice if the game supported WASD (movement) and JK (attack and alternative jump). Controller support would also be great.
A couple of the jumps are quite difficult to pull off. Like the one at the beginning were you need to make a couple of jumps to move from the ground floor to a higher level. At the area after that I fell down with the crate (you lied) and glitched into the walls. At first I thought this was intentional, but then the knight died (fall damage maybe). With the enemies I noticed that their dead bodies don't have any gravity, so they can float. I also discovered that the one of the bottom platform can glitch into the wall to the right of him. If you want to fix the glitching into walls, set collision detection to continuous (on the rigidbodies).
During the boss fight it was annoying that there was no health indicator for me or for the boss. I also found the fight to be too difficult. I retried the boss fight quite a few times, so it was a bit frustrating that I had to click through the dialog everytime.
To end, here's one of the difficult jumps I talked about earlier.
The game is awesome. I have nothing to complain about. At first, I did not understand where the lie was, but when I got to the last room ...
I don't believe you made this game in a week. It is perfect
I have no idea how you have made such beautiful sprites. Overall nice but the weird camera and difficulty prevent me for giving 5 stars to everything
Cool game! The minimalistic pixel art style is cool and I really like the sound effects, specially the hit and the 'door open' sounds! The only thing I felt a little thing weird about was the camera movement, I played the WebGL version of your game and the camera felt a bit 'jaggy'.
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