Funny game! Though, I couldn't complete the puzzle.
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Super Surprise Party...?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #44 | 3.769 | 3.769 |
Overall | #53 | 3.564 | 3.564 |
Theme | #63 | 3.769 | 3.769 |
Fun | #93 | 3.462 | 3.462 |
Graphics | #122 | 3.769 | 3.769 |
Innovation | #151 | 3.231 | 3.231 |
Game Design | #160 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game is cute mate
Check out my game : https://itch.io/jam/cgj/rate/474726
I didn't expected a game like this from the art style XD
Its amazing how you put all those minigames together in just a week :O
Art is really cute... and also horrifying when it wants to be lol. It's impressive that you were able to make three different game types in a week! Although I do feel the platformer one could be improved a bit, your moving platforms feel kinda slippery and easy to fall off. The voice acting was great, really helped sell the experience you are going for. Awesome job!
I like the artstyle, it's Kawai 😆!! Also like the overall interpretation of the theme. Well done👍
Rated - Really great sprite art, almost like pusheen cat style. Great color pallets too! Voice acting is top notch and neat mini games too. Good job! Please check out my game when you can.
Wow what a surprise, the end was unexpected! ;D
Jokes aside, the voice acting is pretty amazing, and sometimes it gives me a shock :D The arcade art style for the minigames reminds me of FNAF and they look cute! The guests seem to have potential to improve the end, but nevertheless this game is great!
In my opinion the idea for the game is interesting, it just needs a little refinement. I liked the fact that you had to play three different games to complete it. The platformer was ok, I just didn't like that the moving platforms make you slide down but that's probably because you had too little time to polish it.
The puzzle game was fine but I would have kept the pixel art graphic to make the game more uniform graphically speaking.
Other then that the graphics were really good and gave me the feeling of an harmless game even if I knew from the start that it was not.
The audio was good and the narrator was convincing but I think the voice could have been recorded better, there was too much reverb on it and too much proximity effect.
Overall I think the game fits the theme pretty well and it is a solid entry :)
The highlight of the game was the voice acting. Not the script, the voice acting itself. It was a fairly convincing crazy person / entity. However, the character acted out didn't produce a convincing deception. It was obvious from the off that the character unstable and shouldn't be trusted. I don't know if I had any options other than following instructions. I assumed I didn't, so I followed the instructions just because I thought it was the only way to progress. In my view, the script should have been substantially more subtle to produce a convincing liar. This also made it so that I felt unentertained by the narrative, generally, and that both jump scares had no effect whatsoever.
I did appreciate the breaking of the fourth wall at the end. I think that was the best executed "lie" so to speak.
I have no idea why you guys decided to go with the minigames. The problem of minigames is that in such a short time, you're essentially making each minigame be as good as totalTime / numberOfGames. So if you could make a decent platformer, you end up making a dreadful one instead, where moving platforms don't affect your physics, it has terrible animations, it looks ugly, you have no grace and modular jumps. The air control is absent.
You can't really go that wrong with the puzzle one, except there were no instructions on screen, so I didn't know to press space to rotate them. Had to consult the game page. Also, for some reason, the picture didn't fit INSIDE the frame, but under it.
The gumdrop one also looked pretty terrible, with the player collider not touching the ground, a generic fillable bar coloured solid red. Yeah, I maintain many games during a game jam is not ideal.
Graphics were all over the place. I suppose that's kind of intentional, but it didn't help with suspension of disbelief.
Audio was great thanks for the voice acting, though the samples were unpolished. Full of humm, and no ending fades even, so you could hear an abrupt ending when the file would stop.
In conclusion, lack of polish and believability hurt this game in my opinion.
Thank you very much for your feedback and suggestions! As this is our first game jam and first time creating a game together, our team looks at this project as a growing experience and we really appreciate your detailed review :)!
I think, ultimately, we underestimated the time required to make a game of the scope we had planned and agree there are definitely opportunities to polish different aspects of the game.
Thanks again and good luck in the jam!
Thank you for your feedback on the pixel art and story twist :D!
We completely agree and planned to add subtitles if time allowed, but we unfortunately were not able to add them in time for the jam D:' If we update the game post-jam, we'll be sure to add these in!
Thanks again! We will check out your game too :D!
Your game is so cute! I really love it. Controls are smooth. It's very well done!
btw, those jump scare didn't trick me ;)
OH MY GOD! THAT WAS EXTREMELY SCARY! I AM STILL TREMBLING! It was incredible, truly amazing, the art and the music really created a cool, light vibe, which made the scare much, much, much more effective! And the dubbing, I N C R E D I B L E! Just an amazing game, I have no other words to describe it.
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