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A jam submission

The Expensive Tale of Mr. Henry CrabsView game page

Experience the tale of a man down on his luck in the form of a puzzle platformer
Submitted by tsuyoung — 23 minutes, 16 seconds before the deadline
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The Expensive Tale of Mr. Henry Crabs's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#533.5263.526
Fun#2123.2113.211
Game Design#2333.2283.228
Overall#3282.9332.933
Theme#4052.8252.825
Graphics#5252.5962.596
Audio#5362.2112.211

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 11 of 50 · Next page · Previous page · First page · Last page
Submitted(+1)

5/5 for innovation with the input cost. The art and controls could use polish and more work. But eyh.. In seven days solo, you have done a great job with this!

Developer

Thank you so much! The compliments really mean a lot and boost our confidence! Glad you enjoyed the game! :)

Submitted(+1)

Very cool core mechanic where input costs money. I loved the jumping animation :)

The level design still needs a lot of polishing, but there is enough variety in situations to keep the player interested.

Too bad that the relationship with the jam theme is only starting to make sense at the end of the game. It's a personal opinion, but I think that relevance to the theme should be felt within the game itself.

Developer(+1)

Thank you so much for the compliment! Really means a lot! 

It was our first time making a platformer so we tried our best with the levels :P 

And I do agree with you regarding the theme. The thought we were going with was that the player needs to carefully spend  the money given.Also, the money bags cost more than they grant in some cases. so that was meant to be the theme integration in the game :P but yeah we do agree that the theme should've been better implemented

Glad you liked it though! :)

Submitted(+1)

Really good concept, I've never seen something like that before! The graphics and movement could use a little work but apart from that, well done! :D

Developer(+1)

Thank you so much for the compliment!! So glad you liked it! We will surely work on the movement and graphics :) 

Submitted(+1)

Character controller has no modular height in the jumps. No grace jump either. The character is very tall, so he is very prone to hitting platforms above him. The game has a high focus on precision jumps, while having few to no tools to help in this area. Further, the coin management system causes undue anxiety on the platforming and the precision. If you have to make precision jumps, you have to frequently make small adjustments to move to the optimal position. This is impossible in this game, because all adjusting movement costs money. I think it would be a much better solution to spend money over time somehow. Say, every covered meter. That way you get an objective measurement and you allow people to do the precision platforming that your level design and physics demand.

In my case, collecting the bags of money was always pointless. I'm not 100% sure, but I think I end up losing more money going to the bag than simply ignoring it.

The Replay button needs the mouse, when nothing else in the game does. Why can I not press the R key instead?

I didn't see how the game meets the theme.

Graphically, it's somewhat consistent, I guess? Though books, skulls, pencils... How do these fit together, logically? Why does a man who needs to pay bills have to avoid stationary? Context makes no sense.

In conclusion, I stopped playing fairly quickly. Wasn't enjoying myself in the process. I think the level I gave up on is the level after the one with the rotating pencils.

Developer

Thank you for such an in-depth insightful review of the game.. Really appreciate it..

In most cases the character height does pose a problem of hitting the platform above him but we saw this as an additional difficulty. 

The whole point of the levels and the random enemy types is to keep character spending money by moving and also because the the game light hearted as it does get a bit serious in the end. But the idea that you suggested about charging every meter covered is also pretty good.. we'll surely consider that.

The money bags were granting you 50 additional coins but the coins animation and the increment was not in sync. the coins were incremented the moment you touched the money bag.

The reference to the theme has been mentioned at the end of the game. We have mentioned it in the description too. I won't be spoiling the lie here in the comments but the lie of the game is explained pretty clearly. We thought that theme is pretty short and which is why players would reach till the end pretty quickly. Our focus was never the game play or the graphics. We wanted to incorporate the theme of the jam in the game well and explain it to the player at the end in a way that the player would actually be in a shock.

Also, we wanted the player to stick to the arrow keys specifically which was the reason we put a physical button for replaying the level.

Anyway, I would sincerely like to thank you again for  taking so much time and giving your honest opinions an suggestions about the game.It was our first jam and getting reviews and guidance like this really helps us understand where we stand and how much more we have to go. It motivates us and helps boost our confidence. We really appreciate that and will surely consider all your suggestions in our next jam. We hope that we have cleared out some of the doubts you might have had about the game in this post . 

Thank you for playing our game :)

Submitted(+1)

Liked it a lot. The only thing I would change is the graphics of the spiky (circles?). Overall great.


I will be nice if you check out my game too


https://itch.io/jam/cgj/rate/476770

Developer(+1)

Haha Thanks a lot! really appreciate the feedback :)

Developer

If you want the web version, please play it here-

https://tsuyoung.itch.io/the-expensive-tale-of-mr-henry-crabs-web

Submitted(+1)

Nice game ... Art was cool ... Nice and yeah also I had 3 player on my screen xD... Good work :)Rated!

Developer(+1)

Yeah the player duplication was a last minute bug we noticed after creating the final build for the game.. but there was no time left for us to remove it.. luckily, the replay button was a temporary fix :P

But hank you for playing our game! Glad you enjoyed it!

Submitted

:)

Submitted(+1)

I really enjoyed playing this game, one thing I noticed though is if you die to two things at the same time it respawns two people, I ended up getting four people on the screen at once XD, but it was a very fun game:)

Developer

Yeah it was a bug that occurred at the last minute so we couldn't really squash it out. Sorry for that. But the replay button helps there too :P 

Thanks for your feedback! Means a lot! And glad you enjoyed it! :)

Submitted(+1)

And they lived happily! 

Good job! :D

Developer

Hehe you reached the good ending! Thank you so much for playing! Glad you liked it! :)

Submitted(+1)

I love your concept, very original. I ended up in debt xD
Good job !

Developer

Hahaha.. that is why we mentioned that you shouldn't hesitate using the replay button as it grants you all your money you had at the start of the level back :P

But thank you so much for playing! Glad you liked it!

Submitted(+1)

The mechanic is different and cool, but it feels a bit odd. Good game though :D

Developer

Thank you! It was our first jam so we didn't really realize how bad the time crunch could get.. so we were primarily focusing on the story and mechanics of the game and couldn't really focus on the graphics and the polishing of the game.. Thank you for the feedback though! Glad you played the game :) 

Submitted(+1)

Super interesting concept and gameplay, I really like the money mechanic for every action. The art is also really cool and sets the mood really well. Good job you two <3

Developer

Thank you so much! So glad that you liked the game! The compliments really mean a lot and help boost our confidence! :) <3

Submitted(+1)

This was actually quite cool!

Developer

Thank you! Glad you liked it :)

Submitted(+1)

The game mechanic is unique. I like this concept which make it different from other plat former.

It's cool if you could play mine. It's a fun and relaxing game!

Developer

Thank you so much for the compliment! Glad you liked it! :)

 I'll surely play your game!

Submitted(+1)

Very original concept. Makes you really think about conserving your moves. Nice job!

Developer

Thank you so much! Really appreciate the compliment! Glad you enjoyed it! :)

Submitted(+1)

Super nice game and I love the concept

Developer

Thank you so much!! Glad you enjoyed it! :)

Submitted(+1)

Movement is currency is a really cool idea~  It is true, we need food to fuel our movement haha. Great idea!  Congrats on your first jam!  Keep doing them, I learn so much each jam!  Please check out my game when you can~ good day!

Developer

Glad you enjoyed it!!! Thanks!.... Just played your game... it was super fun!

Submitted(+1)

Really interesting mechanic. Left movement only seemed to take $5 instead of the stated $10 though haha I ejoyed playing :) Nice work!

Developer

Thank you so much for your feedback! The money decrement might be a bug :P

Submitted(+1)

Really cool idea to make the movement so precious, I enjoyed it! ;)

Developer

Thank you so much! Glad you liked it! :)

Submitted(+1)

1000$ / 10000$ game. God damn bills.

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