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Who Let the Lights On???'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #23 | 3.444 | 3.444 |
Gameplay/Fun | #24 | 3.000 | 3.000 |
Overall | #31 | 2.822 | 2.822 |
Music and Sound | #33 | 2.667 | 2.667 |
Graphics | #43 | 2.556 | 2.556 |
Creativity | #47 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
You have to switch off all the lights to win the game...
Did you use any pre-made assets? If so, credit them here:
Yes.. I credited them in the page.. 3D assets from Just Create. 2D UI Stuff from Pixel Boy
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Comments
Did turn them all off to save electricity bill, but really wanted to turn on the PC which the game didnt let me. that was sad :(.
overall good clean graphics and interior design. Theme was on point. Easy to beat and be satisfied saving money on electricity bill
If allowed to start the computer, it wouldn't be saving electricity at all...
I used some previously purchased unity asset store assets to create this game..
Cool game. It was surprisingly fun running around turning off all the lights. Sometimes I had a hard time keeping my cursor on the the switches because the screen moved really easily, but I'd rather that than the screen moving too slow.
The only error I found was that the UI screens were way too big the fit on my screen. The start button was half off the screen and my final score was not even inside my screen. Maybe see if you can get the game to scale down in response to screen size.
Oh sure... Thanks for the feedback...
Must be some kind of change I made with the canvas on the second day which caused it to happen with the screen scaling issue.
hii this game tickles my competitive neuron very nicely and I played it twice to make sure i could get the most optimal run I could manage :) It's a cute little concept and it gets the point across well! Knowing you need to use the remotes, switches and individual lights adds a little level of complexity that is nice without being confusing.
My biggest gripe with this game would be how it feels to play, however. The player movement is way too slippery for me and the mouse sensitivity is way too high, leading me to have more difficulty finishing the game than necessary. Also personally, I'd like a jump, but its not necessary so that's fine.
Overall, fun game! Great use of premade assets and custom design to end up with a fun, playable end result.
absolute gaming btw
Thanks for the review...
I will try to add mouse sensitivity setting option in the next games...
My First Person controller had jump code as well, but I commented it out thinking it was unnecessary for this game...
Good score though...
mine was 28 seconds...
I got 7/18 switches ,Idk where the other 7 went :/ Cool gave overall ,a bit confusing ,a bit boring ,but its a solid game gj :D
There were six using remotes and last one was lamp on the computer desk...
Yeah... I should have made tutorial level as well... Now I think about it...
Always remember this: The game dev knwos everything about the game ,Player knows NOTHING about it :/ Always add a tutorial ,and if the player didn't understand it ,then its all on him xD
Yes... Thanks...
Noted...
character controls feels good, remote that you can pickup has no difference between the other remote that cant be picked up, which caused some confusion. Majority of lights just have switches, would like to see some more variety, but otherwise good!! Since the description says its to save on energy costs, I think replacing the timer with a counter of how much money on the electrical bill you've wasted could be a good way to better show the objective of the game. Otherwise, fun little entry!!
Thank you...
I have changed the game idea midway, this was something I came up with barely 2 days remaining and only giving ten hours, but because I had some assets...
Thanks for the feedback... Will keep this in mind...