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Space Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.083 | 4.083 |
Gameplay/Fun | #2 | 3.667 | 3.667 |
Overall | #8 | 3.300 | 3.300 |
Creativity | #16 | 3.083 | 3.083 |
Music and Sound | #18 | 2.833 | 2.833 |
Graphics | #25 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
Your role is a courier from outer space.
Did you use any pre-made assets? If so, credit them here:
There is credits below game page.
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Comments
I had a lot of fun playing this one...
And managing the spaceship... Sadly barely got 20/25
I am not good playing these kind of games...
vety fun! i managed to get 25/25 stars! there couldve been more variety as every mission was essentialy the same. Overall it was a neat idea and executed well!
really nice! I got the 25/25 ending :)
Love this idea. Simple and fun to pick up, and the music really helped with the chill vibe in outerspace. I like the mechanic of controlling the ship, it had a nice drift to it - really felt like I was controlling a ship. It's also great that you had an arrow to show where the next landing pad was so that we know where to head towards!
Really cool idea and good execution, a really nice little experience.
This was really fun! Played all the way until the end and got "ending 2 of 3", for 24 out of 25 stars. Do I get other endings if I smash all the asteroids instead and come home with a wrecked ship? haha. Really nice work!
Edit: Thanks. No, the ending 1 need 25 stars. Ending 3 need 15 stars below.
This is a pleasant experience! The controls are intuitive, it's quick to pick up and play, and the game loop is satisfying. Great work!
Nice game! A good old-fashioned rocket physics game in the tradition of Lunar Lander, but with a fun delivery theme. I like it!
The driving mechanics are very fun and relaxing!
A very good game, but somewhat lacking in difficulty.
At first, I had issues with the controls, but once I got used to them, it was actually fun to pilot the ship. I found it clever that you earn stars based on the fuel saved, but since the meteors are static, there was no reason not to go in a straight line. I would suggest adding some kind of movement to some of them to make the game more challenging. Also, it could be cool to add an enemy that chases you or something like that in the final stage, to give the player one last challenge. Lastly, I would mention that it would be nice to have some feedback when delivering the order, since having to wait in the box made me unsure whether I was doing something wrong or if the game had broken.
On the other hand, the generosity of the checkpoints is appreciated, and it’s a nice touch to give the player a final message based on the score achieved.
In any case, the game has potential. Best of luck if you keep working on it ^^
Thank you. Yep, the game became easier before I submit because I reduced the max speed so players won't mistake this as a rage game.
I like your idea of moving asteroid. There is similar idea I had to add more challenge.
That is to add other spaceships from civillians and colleagues of Space Express that moves in a looped path line, making the space have traffic or crowdy. But due to time constraints, I have to scope out.
Completely understandable. You’ve done a great job with the little time we had.
What you mentioned sounds very interesting. If you continue with this project, you should definitely add it because it would make everything more fun and allow you to unleash your creativity with the different civilizations.
Lots of encouragement ^^