I'm liking how this looks! I think, echoing the comments of another in this thread, it might be good to tighten down the number of complications and leave the last one as a stretch goal, just considering the time frame of the jam, but neal.fun games are a great place for inspiration!
Play project
IndieCade Climate Jam '24 Ideation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #22 | 4.167 | 4.167 |
Promising Idea - How interesting is the concept? Would you want to play it? | #39 | 3.667 | 3.667 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #40 | 3.833 | 3.833 |
Overall | #40 | 3.533 | 3.533 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #43 | 3.333 | 3.333 |
Well Planned Production - Is there a clear production plan? | #47 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
The game would attempt to shift the player's perspective away from simplistic narratives around climate change, and encourage collective action on a societal level.
Use of Theme / Inspiration
I appreciate the acknowledgement of the theme that our current understanding of climate change is problematic, its nice to start with that as a basis. I played the concept pretty straight. The game is explicitly about climate change and waste. The game's proposed style is similar to many of the neal.fun games, because I appreciate how they manage to convey important messages through bite sized games.
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