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AtharvaSawant

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A member registered Dec 05, 2023 · View creator page →

Creator of

Recent community posts

Hi

I joined this jam just now. Is there anyone who is very good with Unreal Engine? I can help in Unreal Engine and am also good with 3d prop/asset modeling in Maya.

Which engine do you use? I am familiar with Unreal Engine and if you are also fine with UE then we can team up.

This game is nice to play. The theme of the game looks good to me. Only one thing, I didn't need the flowers much though, since the trees and buildings values seem to be a bit too powerful for me.

The controls are a bit weird. The left and right controls are sensitive while the forward and backward controls are a bit delayed. Gameplay is good and so is the storytelling. 

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This game is one of the best games I have played. Story was very interesting. Is your team doing any sequel to this? Mechanics were worth it. I like how the climate change and effect of the player's actions is shown via time jumping.

The game's art style is beautiful. But the game's mechanics are too boring. Also bryandonovansng has already posted this but the boss's meter doesn't seem to increase at least after I did one mistake and did everything correct from there.

Yeah I think you should keep only the play again button. Or make the close button bring the player back to the main menu.

The game is ok. Mechanics are too simple. Sometimes cubes get attached even if you click on only one cube. I think you could add more diversity to the trash we are sorting.

The game is amazing. One little bug though, the close button at the end of the game directs you back to the last 'Turn off the light' button of the game.

The aesthetics are very good to begin with. Gameplay looks good and fun. No bugs spotted as of now.

Idea is good. But gameplay while fun is a bit glitchy I think. Sometimes players can select multiple cubes even if they click on only one cube.

Gameplay mechanics are excellent. Enjoyed playing this game, even though I couldn't win. The increase in difficulty (or I think it is an increase in difficulty) over time is also a good idea.

The playable version here hasn't given much of an idea about how the machine learns about changing the climate, but the gameplay does look good. Quit button wasn't working in your prototype.

Nice idea for the jam. Well defined production timeline, though the scope seems a bit too big. I like how there is an idea for visibility of the island wrt the amount of PM.

An interesting idea for the jam. Production plan looks concrete and reasonable.

An interesting idea for the jam. Production plan looks concrete and reasonable.

Seems like a good idea. Though I believe you could add a couple of side missions to make it more enjoyable instead of sticking to just one mechanic of gameplay throughout the game.