Posting this from Discord: This game was super cool to play through, and also incredibly ambitious at that. I loved the 2D composited style, and was super impressed to see the game open with a whole cutscene. I thought the narrative was really cool, and the interactions with Kat and being able to act as an eldritch being. Very well done!
Anooj Vadodkar
Creator of
Recent community posts
Posting these from Discord: I liked this game a lot! The animals were very cute, movement felt surprisingly good with the slide and jumping (Catch me wavedashing and marking frogs), and the narrative brings up how overprotection can be harmful for the environment as much as extinction. I think moving the frogs closer to the starting area when you meet and get hired would be helpful to get players into the game quickly, but I had a great time!
This one was a treat to play, especially seeing that it was made in plain Javascript (and HTML and CSS but those are part of the package)? Very impressive. When the game started I was very concerned about whether I'd be able to hit 1000 points but the game does a fantastic job of building up your points until it becomes evident that this goal isn't as insurmountable as it seems. One piece of feedback I have is that some of the cards that give you points in the global deck are a bit too strong; I was able to win in just one turn with a card that gave me +500, and I was sad cause I really wanted to play more! It would also be nice if the VFX to show that you need to draw a card were a little more apparent, since there were a couple of times where I wasn't able to draw a card and it wasn't clear at the start what I needed to do. That said, my disappointment at the high point card was because this game really was fun to play. I'm going to give it a spin on hard mode too!
This game has a lot of potential for growth, though right now it was a bit rough around the edges. There were a few options I didn't fully understand, namely destroying blocks and freezing them, and I wasn't sure why the blocks weren't autospawned since they weren't played until I pressed another button anyway. That said, the ambience was still really good, and I do really look forward to playing the game when the full idea is implemented!
I really liked the game, and I also really liked seeing the paper prototype going through each of the iterations! The card names are funny, but clearly show the progression of the player from local to world stage. I think that, echoing what Evan said, there is a lot of information presented to the player at once, so a quick tutorial or explanation would be really helpful.
This game took a surprising amount of work to make sure that those reefs remained untouched! Lots of managing small things in your head, but that made it so that even though initially I wasn't sure how difficult things would be, I found myself scrambling (one might even say, floundering) to make sure everything was getting done on time!
Thank you for your feedback! I definitely wish that we had a bit more time to flesh out how exactly Logos died, since we had to finish that aspect early due to real life complications. Reactivity to player death would have been really cool with more time! I'm also glad that it was evident that the loss of Logos was impacting the rationale of the trio. It's good to hear as well that starting over from the questions rather than the beginning as a whole still made the player feel the theme.