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Bu'l"lyak'ut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.375 | 4.375 |
Visuals | #17 | 3.750 | 3.750 |
Audio | #21 | 3.125 | 3.125 |
Overall | #32 | 3.000 | 3.000 |
Fun Factor | #38 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
team: Philip Stanley: programming, art -- Ekata: music, art
Did you use any third party assets, if yes what assets did you use?
godotshaders.com/shader/flagwave-text, Birdfont to create eldritch font
Did you choose from one (or more) of the optional secondary themes?
Lost Language
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
I love the look of the creatures and the language!
Thanks, I really appreciate that!
Cool concept that really makes the player feel they are trying to translate a lost language. It's a shame there is no AI to play against. That made the game so much more confusing to play. I don't even know if I won any of the games I played, so I'm not sure I played the game correctly. Nonetheless the ambiance is great and visuals fit the game really well. This was a nice experience!
There's still a bit more to go before the player can focus on the real game of translation, so thanks for playing (regardless of the confusion!)
I really liked the idea of playing cards with unfathomable creatures! I couldn’t understand the rules and it seemed like I also controlled the other creature’s choices which I think is a bug I hit? Overall I really liked the visuals, the cards were great and the monsters too! Thank you for this experience!
It's not a bug, unfortunately this is a prototype without any ai to play against, so I kept in the ability to control the entities (very useful in testing... not so much gameplay). Thanks for trying it out!
I see I see, I think it would be interesting to see if this game develops into something more. It is a very basic ability to recognize patterns, and this game, as it seems to me, clearly aims for this experience.
OK first of all the game mechanics of a card game and hidden languages are superb and I love the visuals and music. I think the game play needs to be clearer and even after reading the instructions, I was not really sure how to play. I'd suggest having the first round being auto dealt and maybe having a demo run that plays before the gameplay starts.
Thanks for checking it out! I'm working on the tutorial now (using the player's "internal monologue" / reactions to the entities), so your suggestion helps to keep that goal focused.
Cool idea. I have zero idea on the symbols and what they represent aside from trying to match.
Thanks for taking a look regardless. You caught on to one of the major ways to make hands, so I count that as a win for you!