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A jam submission

Requiem (1998) – Unearthed from the ArchivesView game page

What Was Buried Should Stay Dead.
Submitted by Sojourn Studios — 8 hours, 3 minutes before the deadline
Rated by 5 people so far
Add to collection

Play long-lost PS1 demo

Requiem (1998) – Unearthed from the Archives's itch.io page

Rate this long-lost PS1 demo

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Game Development: James Pierce; Composers: Jeremy Pierce, Antonio Jennie, David Mayo, and John Lutz; Character Modeling: Ancient Obelisk Studio

Did you use any third party assets, if yes what assets did you use?
Third party 3D models were used. A full list is available on the game’s page.

Did you choose from one (or more) of the optional secondary themes?
Death is Only the Beginning

Does your game contain 18+ content (Nudity, Gore, Language)?
Mild gore (PSX-styled and not realistic); one swear word in one written note

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Comments

Submitted(+1)

Really nice game! Loved the old PS-stylisation in visuals and controller, the location is pretty large but doesn't look empty.  I wish I signed up for submission so I could vote.  Well done!

Developer

Sincerely, thank you so much!

Submitted(+1)

Excellent game! Overall it had a lot going on for it, the graphics were great although sometimes janky but that is part of making an experience like a ps 1 game and I like that, as for the audio, great use of it, very effective. I would say this is a great game! Thank you for making it! 

Developer

Thank you so much for streaming your playthrough as well! I hope you can see the ending of the game sometime! :)

Developer (1 edit)

Bugfixes (10-25-24, 12:11pm CST):

This is a bug fix to address the following issues:

  1.  Some players didn't realize they could open doors. 
  2.  Some players didn't know they could destroy crates with melee attacks. 
  3.  Some players didn't realize the need to climb in two areas.
  4.  A bug where door interaction text stayed on screen indefinitely,  blocking the player from seeing other text.
  5.  A major bug where a player was unable to fit in the narrow alleyway passage, completely blocking progression.

It is a serious fix because it prevented some players from being able to progress beyond the first few minutes of the game, and constitutes:

  1.  A simple pop-up dialog in one area (the first house).
  2.  Simple widget popups when near interactable doors and ledges.
  3. Proper text removal from interactables.
  4. Improved collision in alleyway.
Developer

Bugfixes (10-25-24, 1:50pm CST):

  1.  Resolved soft lock where keys don't respawn in environment after death.
  2.  Resolved issue with audio system where music would stack after death.
Developer

Bugfixes (10-25-24, 3:52pm CST):

  1. Final fix! I resolved one last issue with the music manager!
HostSubmitted(+1)

Lots of good direction in this.

Developer

Thank you so much! It means a lot

Submitted(+1)

Great atmosphere and sound in this game! And also nice work with all the intricate settings you can adjust in the menu 

Developer

Thank you so much! I’ve been really bad about factoring sound design in past projects, so I tried making it a focus here and I’m glad it makes a noticeable impact. Super happy to hear the atmosphere was on point too!

Submitted(+1)

You've all put something amazing together incredible job!

Developer

Thank you so much! It means a lot!!!

Developer

If you'd be willing to give Requiem a rating too, it'd mean a lot! I don't have any yet unfortunately!

Submitted(+1)

Very ignorant of Itchio and I thought the up arrow was rating I'm so silly!

Your game deserves a high rating and it got one :D

Developer

Thank you so much! You’re the best!