This is my third 5/5 game among those I chose to play this Sunday, which is my day for gaming and general fun. What a cool experience to wrap things up! I found the gameplay super fluid, the music excellent and well-paced, and the dream stages really well-constructed. (And since I’m not just a casual, but a pro idiot, I obviously laughed at the noise in the silly stage.) The idea of using the mouse as a switch was so unique! It’s almost like a Ghost Trick meta vibe from the DS—a really clever, well-made mechanic that meshes perfectly with the game’s concept. I hope you're proud because I think this is a very complete game.
If you added stages between dreams, it would work; if you added more move sets, that would work too. Establishing a damage logic that isn’t punishing with one-hit kills was a great call. The respawn and chase mechanics are convincing. It’s a very cool, well-rounded game that left me with that great “I want more” feeling.
P.S: If you ever make updates, I hope you bring the Madeline again. The melody created had a sensitivity that harmonized *VERY* well with what you needed.
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