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Callan: Escape From Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #6 | 4.321 | 4.321 |
Gameplay - How fun is it to play? | #7 | 3.786 | 3.786 |
Technical - Is there a technical achievement behind the making of this game? | #15 | 3.286 | 3.286 |
Overall | #18 | 3.536 | 3.536 |
Audio - Does the game have nice sfx and music? | #21 | 3.607 | 3.607 |
Originality - Does the game innovate or try something new? | #41 | 2.679 | 2.679 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great visuals, great sound, great HUD, great enemies, great gameplay, great fun. This is great!
I love how big and friendly the buttons are, in the same way the hero icon is a big friendly warrior. This is a charming game and I enjoyed it very much. There isn't a great deal of variety when it comes to things like enemies or environmental decoration - but the things that are here are done so well that I'm glad you kept it simple. Really nice work, probably my favorite overall :)
Very good game, I can see why this one is so popular. The polish on this game is over the top. Everything is super juicy and it feels like everything just belongs together!
I think my only nitpick is that the game doesn't really try anything new, but it gets a few points for making an attempt at making a dungeon crawler easy and accessible for new players to the genre.
Thank you for your feedback, and you're totally right because I'm new to the genre too, it hard to invent something new, cause I don't play a lot of DC games. I'm glad that I made this game, with all my heart, and I try my best to archive it, that all I need :D
Very Cool! totally stealing the firepits
Thank, you mean a Firetrap in this game?? I saw it somewhere in itch.io asset but don't remember where it is, and can't give credit, if you know where is it, pls tell me.
This was cool. It had a bit more meters that I'm comfortable juggling but it was well done. I love the visuals. If I could make a suggestion, having attack and defend as keys on the keyboard would be nice -- I was playing on a laptop with touchscreen so I found that I could just tap the screen which made my attack / shield combo become almost a rhythm game. Also, if clicking on the barrels broke them, it would make it a bit more streamlined. These are the just tiny nitpicks, you did a great job!
You're right, I watched some streamers playing my game, and I found out they struggling with what you point out, thank you for your great feedback!
Show post...
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Nice old-school graphics. And the fights are really satisfying.
Thank you so much!
Nice dungeoncrawler SURVIVAL. Yeah, your main enemy is HUNGER and THIRST!
Wow it's impressive! The game looks awesome, the gameplay while being simple still have some deepeness to it, loved the battle system. The polish is also very good, great job!
:D Thank you, and I enjoyed your game, too.
Really good! smooth gameplay and great aesthetics! :D
Thank bro, i enjoyed your game, too!
Very cool, the length of the game is appropriate given its content, I have starved for resource more than once, it was satisfying to complete.
:D Thank you for playing my game! And if you play through the game for a couple of times, I believe you will have full inventory to throw away for fun, the game becomes very easy to beat :D
Smooth and consistent ambience. Slashing and blocking vs slashing and dodging brings about fun stamina ramifications. I enjoy that the food and water drop when I rest so that there is a balance to needing to consume potions vs food/water. I look forward to some more character types and puzzles in the future possibly! Thanks for the entry, I enjoyed this quite a bit.
I'm really glad you enjoyed it. Thank you!
I like it a lot. Very cool graphics and the energy/hunger/thirst keep you in your toes. I couldn´t find the flying stone on the second dungeon.
Thank bro, if I had a chance to change 1 small thing in my game, i'll make the gate bigger :D
No, I found the gate, behind closed bars, but not the stone
Stone is near the Gate, so you need to drop unused items to remember the way, it not that difficult to find it, I hide the stone in the dangerous room with a lot of Traps.
It's amazing how polished and solid this game is. Not to mention the eye candy! Well done :)
Thank you so much, and most of all thank you for hosting dungeon crawler Jam! What a great experience!
Pretty UI, good music, the gameplay is simple and intuitive and everything is finished to a high standard. The only things I can criticise are the lack of menus for quitting and volume, and that it's not an incredibly original spin on the dungeoncrawler genre. However, it is quite a good dungeoncrawler, and I could see it making a decent mobile game or something like that!
You're right, that why I decided to make another dungeon crawler game after this jam, and learn from many great games here.
Very good game, I can tell you enjoyed making this game. Took me a while to understand the game control and logic but once I got it played it for a while.
Check out our multiplayer game again I can setup a match https://itch.io/jam/dcjam2021/rate/985851?before=3#post-2996451
i died a lot. but i learned to use a shield. also, the potions were intuitive!
I definitely check your channel to watch the gameplay from you, when you learned how to use the shield, the game becomes easier.
Very nice game, I couldn't find the level 3 after destroying the stone, I think i walked through entire dungeon. Very nice pixel art and color scheme, great UI, fun idea with the resources/food etc, would be very nice to find a lot of delicious foods and potions in a more full game :). Switching between shield/sword is simple, but makes fighting more fun. Good game, enjoyed it.
Bug: theres a timer bug with traps, after you disable them and walk straight to them you still get damaged.
Would be better with full controller support if you make it to a full game.
Thank you for your sweet feedback, and thank for pointing out the bug, it happens when we trying to rush through the level :D
This has the makings of a good commercial game. I had fun playing with it and there's nothing really I could criticize on, considering it's a game jam. Even for a game jam, it's through the roof quality. Good aesthetic cohesion, the game knows what it wants to be.
That's nice of you to say so. I'm really glad you like it. Thank you!
I found balancing the 4 resource bars to be an interesting way to manage the risk of my decisions, but definitely think that I ran into some bad RNG leaving me without food and cutting my run short even though I wasn't struggling in combat or taking unnecessary damage at the time.
The pixel art might come off as really low-res to some, but since the pixel density on all the environments and characters is similar it does a good job at making the world and characters all fit together well and it is well executed for the amount of pixels you had per sprite/texture. The smokey shader/FX work on the enemies does make them seem more ominous too so that's a nice touch.
Thank you for your feedback, I want to make the food and water spawn rate lower than the health and stamina potions because I don't want players to take advantage of "REST" button. Your game is really good, btw !!
Simple, but fun crawler with focus on resource management. The quality is very professional -- I hope you'll make a commercial version one day.
Thank you for your comment, I'll make another dungeon crawler game later for commercial, I need to play the other games in this Jam to learn from them more.