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阿羅漢 ARAKAN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #34 | 4.071 | 4.214 |
Overall | #67 | 3.326 | 3.443 |
Theme - How well does it incorporate the theme? | #79 | 2.967 | 3.071 |
Audio - Does the game have nice sfx and music? | #80 | 3.312 | 3.429 |
Gameplay - How fun is it to play? | #90 | 3.105 | 3.214 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #99 | 3.174 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I eventually managed to beat the game, when the boss was lonely this only one time. I had ton of fun playing.
I never totally understood how Rage mode works, and it seems there's a little bug here and there which doesn't help with that (or maybe I really didn't understand anything). I also have no idea if picking a weapon does anything.
The game is gorgeous, the music is appropriate for half of the game, at some point you are enraged, kind of, and it does not really fit anymore I guess, clearly no big deal.
I don't mind for other enemies but I think it's not cool that the level of the bosses depends on your level, it is not like it's easy to grind anyway, with levelling up filling one bar while becoming sparser and consumables being finite, rewarding the player at the end for managing to level up would have felt appropriate to me. I also don't like the delays, especially that you need to wait a bit after the end of the enemies' turn before being able to attack them. Yet I had a lot of fun with the combat, finding the right road and getting closer after each restart (well sometimes not ;) ) and managing my consumables, good resource management here, to eventually manage to beat the game once.
Cool game, thanks for sharing.
I like the whispy look of the graphics especially the trees.
And the sound design is very genre appropriate.
I didn't get far though. The random encounters were just too high.
And not only was there not enough tea to keep up, but you couldn't use it during battle without making a loss, so if you had some bad misses against a group of 3, you were pretty much screwed in one turn.
I really enjoy the art style, and the music is nice but quiet. I like the Rage vs Calm aspect of the game, and how the more angry you are the more damage you do. I feel like the perspective is a little off and it can be hard to tell where I am standing sometimes. As others have noted, I was able to go into negative HP at one point and the game got stuck there, but I had fun with it! Good job!
Wow! Wow! Wow! What an incredible art style in this game, kudos to the artist!
Music also fits perfectly and really adds to the vibe of the game. Great work!
The HUD/UI feels a bit awkward, I think a different font could go a long way.
That said, it was a little confusing to figure everything out but, once I did I really enjoyed it. It feels like there is a ton of potential with the combat; do you plan to do anything more with it?
Overal, a solid entry! Great work!
First of all, thanks for the feedback :)
Secondly, yes, I have plans to create some "definitive edition", trying to fix some errors and adding stuff I didn't have the time to implement
We did a similar combat style, I love it. But the thing that gets on my nerve is I kept getting into combat every 2 tiles. Also, sometimes you cannot die like going into -67 HP and still coming out on top. I think the HP bars are quite confusing. I would assume the red/orange tone to be HP, not the blue one but oh well, could be something with the theme.
Great job nonetheless. I shall bow to you with your art style.
Good job, really liked this one. The combat was nice, the itemization very good, the graphics really nice. The only downside is that random encounters can really screw you over with no control over them. With a bit of balance in that regard (and maybe no more encounters for areas you've already passed through if you're backtracking through the maze), it would be awesome.
Great aesthetics! I love the painterly style with the visible brush-strokes. Audio was satisfying.
Combat felt good, but I got soft-locked after using an item. (Maybe I died?)
Minor points...
Walls could have a bit more thickness to make them feel real.
I felt like I could use more guidance, who am I, why am I here, what are the player states for?
Enemy Health bars appeared to show HP remaining after they died, which was a bit confusing.
Great job. Thanks for making something outside the usual western fantasy RPG style!
Thanks for the feedback, glad you liked it! Personaly, I like to create unusual themes for my games, even in consolidated genres.
About what you said, yeah, due to lack of time, some errors were not fixed and some features (e.g. minimap and player stats page) were not developed :/
I love your enemy portrait art so much!
I agree that the general painterly style of the art is nice, although because of the visual simplicity of the dungeon it's kind of hard to navigate around properly without a map. Also yeah I noticed that upon death it seems to soft lock the game, not a deal breaker.
Really pleasing aesthetically, the soundtrack fits the theme of the game well. I could not finish the game because I would get jumped by a group that would one shot me after a while and I was not sure if I was unlucky or if I was playing badly. On death, I would get a bug, making the game stuck, but I just had to restart, nothing serious. Great take.