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LIFESIM v1.0.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #149 | 2.438 | 2.438 |
Theme - How well does it incorporate the theme? | #151 | 1.813 | 1.813 |
Audio - Does the game have nice sfx and music? | #155 | 2.000 | 2.000 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #164 | 1.875 | 1.875 |
Graphics - Is the game aesthetically pleasing? | #164 | 2.563 | 2.563 |
Overall | #164 | 2.138 | 2.138 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for all the comments everyone! I'm gonna remake the game soon, taking all this feedback in mind and fixing the invisible walls.
You're actually working with some really interesting concepts here. The game was a little tricky - it's hard to stay alive for very long as your health bars drop fairly quickly. I love that you've completely subverted what a typical dungeon crawler is - the simulation genre mixed in was a big surprise, and it's well executed! The writing is good, too. I like that you have reason to interact with and explore your environment!
There were points where I couldn't walk in a straight line (in the starting house) - felt as though there were invisible things in my way, or blocks didn't have paths?
I think you've got a good thing going here! It's really unique, you really challenged the brief with this for sure and I think that deserves commendation! Thank you for sharing!! :D
Thanks! I really cant thank everyone enough for all the positivity i got in these comments.
Also on the thing about walking in a straight line, i think its because the movement script doesnt like having a 0 as your end position, and moving the entire map somewhere else would have probably solved it (as long as it was moved an even amount)
I leave a neutral rating, cause i could not get it to work.
This is actually a pretty good start for a game, you could expand it into something much more if you're not under any time constraints :)
Well, you've got movement, interactions, and stats worked out. That's better than some games. If the window were a little bigger, I might play a couple more times just to see if I could live longer.
I like the life-sim theme, and that it's not a standard fantasy RPG.
I accepted my fate and went on to die in the woods.
Past some invisible walls in the beginning and some misplaced doors the game kind of works, doesn't it?
The game is absolutely hilarious, I really like the concept of needing another piece of food or drink every three steps, while also having to be careful about not dying from raw meat or because chips were just a bad idea at this moment when you had nothing to drink. That was super fun to play,
I died several times before managing to reach the end. The presentation is decent enough, I liked the localized music and all the little texts while exploring.
Charming game, thanks for sharing and I'm really sad for you that it did not go as intended.
Hey, you submitted something! That's a huge accomplishment. Looking forward to taking another look when you have time to fix the bugs. :)
Hey thanks for the encouragement! Sadly i dont know if i can fix it since its a problem with the build/my OS rather than the game itself