I liked the compact level design, with loops and new segments opening up. Traversing it a bit back and forth felt very natural and not at all annoying to go hunt for “where did what change this time”. So that’s very well done with that.
Not being able to do much about the shrooms in the beginning and they moving quite erratically and not even knowing if they were hostile or what combat rules were did add a bit of suspense but also a bit of annoying shuffling back and forth just for them to get out of the way.
Finding the book was a nice dramatic moment, and then blasting away. It would have been nice though in general with some clear feedback on when I hit an enemy (how much range did I have, was there a hit chance, that type of thing). I don’t particularly need an healthbar on them but some indication that I’m doing the right thing.
Though it was quite balanced. As you an see in the playthrough, I lost track of my sanity and health was getting a bit low at one point. And while it’s cool that I regen both while walking around it meant I stayed put in a room just shuffling around. And that wasn’t very fun. So perhaps the regen can increase with each game tick where I wasn’t taking damage. Like start regen after 5 rounds out of combat, and add +1 to regen power on each tick after that.
Movement was fast and nice, but I did end up double moving a couple of time.
Short, but well made entry!
Playthrough: https://youtu.be/BngvyS7NDUI
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