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4Dino's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #5 | 3.250 | 3.250 |
Technical Implementation | #5 | 3.250 | 3.250 |
Graphics/Animation | #9 | 3.500 | 3.500 |
Overall | #12 | 2.967 | 2.967 |
Theme/Limitation | #17 | 2.833 | 2.833 |
Music/Sound | #18 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How does your game implement the focus, Dinosaur?
It got 4 dinos, with powers, that you can ride and use, metroidvania style.
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
C++, my own game engine and libresprite.
Which art and audio did you / your team NOT create?
Most art and sound effects
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Comments
Nice little game, I scored it quite high on graphics!
Like the game a bit rough no music, background, and the fact that you have blank bar in between screen doesn't look safe too cross ^^. But 1 person team Kudos honestly with your own engine.
Completely Mad github repo I'm shock, this SeriousProton seem quite the big project EmptyEpsilon too done with SeriousProton on top of that (not really my type of game, but the task of making that seem enormous). Respect.
Good luck in your projects.
Initially the parts off-screen where just black borders. But when I changed the main menu to look a bit in the right style, I changed the background color causing it to be the same and thus confusing. That's what I get for last minute changes without testing...
And yes, I love programming. I am slightly crazy with all my projects. Building my own game engine is great fun and complicated and I would never recommend doing it if you want to make games.
I just made my code public as well on github: https://github.com/daid/DinoJam
This game is so fun! If it was fleshed out I would definitely play a full game of this
Cool little Metroidvania !
The level design is really good, You always know where to go once you unlock a new ability. kuddos on that. :)
It could really use a good soundtrack to complement it.
Good job.
I like the little world you created and its super cool being able to mount the dino and get different abilities. Really cleverly put together with how the game flows. I managed to get the air dash ability but then I dismounted my dino and got stuck on the wrong side. Would have loved some way to call the dino to me but I loved what I got to play
A very fun game. The dinos are all well designed and their abilities read well. It could be go to have the ability to change the controls in the pause screen, or more information on why you have 4 different versions of the controls. Mainly because if I wanted to change the controls for one, it might overlap with another, and there's not an easy way to just turn the other sections off, as well as they didn't want to change properly, sometimes booting me out of the controls menu. The other thing would be the platforming with the glide/dash ability. Getting up to the floating pool with the two coins is pretty tough because there's only a 1 tile platform to land on when jumping from the mushroom, and it's on the next screen, so being able to react well enough to land there is hard. I know it took me at least over 5 attempts. If you ever go and fix it, it might be you want to change that first one to be a bit wider so there's more room for error. And I think the last thing is Olaf breaks a little if you suicide while off of him, which can leave you trapped unable to jump high enough to get to him.
So other than those three small things, everything else is great! The idea works well with having one dino that gets the other powers. The graphics and sounds fit the vibe you're going for. The scroll on the screens is smooth, and it's clear what you need to do in each area, at least to me. The slow movement in the water makes it feel tense as your air bar depletes, but not too much. Overall a lovely game that could use a little bit of polish, but works fine nonetheless.