Whoo really cool game super nice graphics and your solo that's impressive.
You too chose the let's play the volcano road haha love it.
(In ours the volcano is a secondary playable character)
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 3.759 | 3.875 |
Theme/Limitation | #2 | 4.366 | 4.500 |
Overall | #3 | 3.687 | 3.800 |
Graphics/Animation | #4 | 3.881 | 4.000 |
Music/Sound | #6 | 3.274 | 3.375 |
Technical Implementation | #7 | 3.153 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How does your game implement the focus, Dinosaur?
Ennemies are Dinosaurs
Team Size
Completeness
What tools did your team use to construct the game?
Unity
Which art and audio did you / your team NOT create?
Sounds & music
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
Infinity
Whoo really cool game super nice graphics and your solo that's impressive.
You too chose the let's play the volcano road haha love it.
(In ours the volcano is a secondary playable character)
The best game I played so far in this jam! I got to wave 15 which I'm pretty happy with. Lots of fun and love the art and music
I love it. Well rounded game, I think I would like to see more powerup info, as it seems random as it is. I’d like to strategize which ones to get when, and the other user mentioned knowing the enemy health, I’d agree that is helpful for knowing how to strategize, but I think the option to keep it less cluttered visually was also good. I enjoyed it.
Great game, had a lot of fun playing it (died in wave 20). Maybe a small suggestion is adding health bars to the dinos so it's a bit easier to know which one to prioritize aiming for, other than that I don't have much to add. Nice job!
Thanks ! Glad you had fun :)
Thanks for the feedback ! I tried healthbars, but in later waves dinos arrive in big clusters and the bars would just blend into one another making them impossible to read. So I removed them and opted for letting the player figuring which one where easy to kill & which had more life. (There's only 9 types so it's not that many to handle) :)
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