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Mutation Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #55 | 2.411 | 3.286 |
Audio | #64 | 2.201 | 3.000 |
Humor | #65 | 1.782 | 2.429 |
Mood | #65 | 2.097 | 2.857 |
Theme | #67 | 2.306 | 3.143 |
Overall | #72 | 2.201 | 3.000 |
Fun | #82 | 1.992 | 2.714 |
Graphics | #96 | 1.887 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
We had a lot of fun testing your game during our live stream today, here is a link to the video archive if you missed it or wish to check again: https://www.youtube.com/watch?v=qFx5tA14Nyc&t=3362s
Nice little game, super simple to get and just play. Liked the music and the atmosphere. It could use a bit more indicators like showing a simple hit flash or something when the player takes damage.
This is a Great game did not expect someone to make a game entirely in java cool you've also earned a follow lel.
the music is nice. Getting hit could be more dangerous. Otherwise it's a nice and original game.
The core mechanic needs some variation. The poetic atmosphere with calm music is relaxing. Good job.
I liked the music and the abundance of monsters, but unfortunately the game crashes after a while, or maybe I lose, but I don't understand why, I would like to go to the game menu after game over. I hope this bug will be fixed and I will be able to properly evaluate the game.
Hi, ty for playing :) There's a game over screen (with a menu button) when you lose. Could you run the game from a command line (with java -jar "Mutation Garden.jar") to see the error that happens when it crashes?
PS D:\All Files\Games> java -jar "Mutation Garden.jar"
Sheet path tile/sheet.png
Sheet path tile/sheet.png
Held!
Dropped!
Held!
Held!
Exception in thread "LWJGL Application" java.lang.NumberFormatException: For input string: "1,03" at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at sun.misc.FloatingDecimal.parseFloat(Unknown Source) at java.lang.Float.parseFloat(Unknown Source) at java.lang.Float.valueOf(Unknown Source) at com.djam5.game.state.impl.StateMap.drawHud(StateMap.java:145) at com.djam5.game.state.impl.StateMap.render(StateMap.java:91) at com.djam5.game.state.StateManager.renderActiveState(StateManager.java:19) at com.djam5.game.Game.render(Game.java:54) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:232) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:127)
Thanks, I think it should be fixed now :)