Would've been nice to have a bit of prep time, also having a wider view range to see threats. Otherwise it was an fun concept with a lot of potential
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Cells's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #6 | 3.765 | 3.765 |
Theme | #16 | 3.765 | 3.765 |
Humor | #20 | 2.706 | 2.706 |
Overall | #25 | 3.294 | 3.294 |
Fun | #31 | 3.000 | 3.000 |
Mood | #46 | 2.647 | 2.647 |
Graphics | #52 | 2.706 | 2.706 |
Audio | #54 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game was interesting and very challenging. I think aiming with the mouse would make this game much easier and intuitive. Good concept though
It's very tough! Either that or I'm just bad at it. I like the game has sound effects, but the laser sound gets a bit dull after hearing it a lot. Perhaps adding multiple laser sounds would balance that out. Nice game!
Amazing idea and at the same time, the most frustrating game I've played in this jam. Only once managed to get to the second size. But really impressive for 48 hours, I would really like to play it once you polish it a bit more. Great job!
Really cool idea! I like how you can build the player with different cells, although at first I didn't realise you could use the mouse and had difficulty trying to maneuver into them haha. Liked the messages that show when you die too.
Very good game with a good take on the theme. It a merge of "bad piggies" and "agar.io". Controls could have been better. Awesome idea.
very good game, the enemy AI could have been better, but still awesome game !!!
Nice idea, needs some more refinement, but the block building is cool AI is a little easy to hit due to them not reacting to getting hit, only on screen.
This was actually really fun! I'll have to go back to it later. It was cool seeing what all the different pieces did and trying different arrangements for my ship. I thought it would be random at first, but I actually like that it wasnt, i could prepare specifically for the guys I knew i could or couldn't beat. Cool vibes, would love to see it expanded further
I really enjoy the chaotic nature of this one. The gathering of components is a neat idea, though I wish there was more time to setup the attachments you get, or maybe some randomization of the map on each playthrough. As it is I die almost immediately trying to get more than two things to stick to me at the start.
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