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X-TYPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #21 | 3.231 | 3.231 |
Fun | #37 | 2.846 | 2.846 |
Overall | #38 | 3.000 | 3.000 |
Graphics | #42 | 3.154 | 3.154 |
Humor | #46 | 2.000 | 2.000 |
Mood | #47 | 2.615 | 2.615 |
Theme | #48 | 2.846 | 2.846 |
Innovation | #57 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The gameplay was good and the art and music was amazing!
Thanks for playing! We had a blast making it.
Had a lot of fun playing, bosses were always unique and interesting and a neat idea. The mutation concept maybe could've been taken further with different mutations being introduced but it fit the theme well
Overall fun game! Player has too many lives, and they regen too quickly. try to remove a few and the game will get more fun as the stakes are higher for getting hit.
Player movement is a bit too slow. Overall pretty fun!
Thanks for taking the time to play it! We didn't get much testing done, so it's a little rough.
I think you've created reverse bullet hell. Pretty fun feeling of being overpowered, but gets boring when enemies don't ramp up with you. Solid for a short jam though.
We worked pretty hard on it, but we didn't get much play testing done. I guess it shows, lol. Thanks for taking the time to play the game!
I finished it ! Shooter realisation was pretty solid. Movement has too mush inertia for me, and begin too slow. But after a moment I had the felling that I was the bullet hell ! I don't really understand if i mutate due to collectibles or just over time. Though great job for only 48h.
Thanks for the feedback! We didn't have much time to playtest, so it's a little rough. Thanks for taking the time to play the game!
The beginning was very slow and too easy. You can basically win by standing still and spamming shoot. The fire phase looked cool, but progress was still very slow.
Music and graphics were both good. Gameplay was solid enough, but maybe felt a little slow in the beginning.
Also, not sure if this is a bug or a mechanic I don't understand, but sometimes I get mutations from picking up the enemy drops and sometimes I don't. Made it all the way past the first boss before I got my first one, then refreshed the game and got a whole bunch right away. Makes it a little hard to judge the use of the limitation like this, though :/
Some of the mutations don't give you a physical indication, like the ones that speed you up. The mutations are selected totally by random, so I can see the confusion. Thanks for the feedback, and for taking the time to play the game!