We had a lot of fun testing your game during our live stream today, here is a link to the video archive if you missed it or wish to check again: https://www.youtube.com/watch?v=GoMEaPCVoCU&t=8620s
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Blobs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #64 | 2.105 | 2.400 |
Audio | #70 | 2.017 | 2.300 |
Fun | #73 | 2.193 | 2.500 |
Overall | #78 | 2.105 | 2.400 |
Innovation | #81 | 1.754 | 2.000 |
Humor | #81 | 1.491 | 1.700 |
Theme | #83 | 1.930 | 2.200 |
Graphics | #89 | 2.017 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good idea of switching between the characters and the two levels I've played were fun. It needs more polish though. For instance, it wasn't clear who needs to go to which cave. I mixed them up on the second level. I really liked the trick to switch when in mid-air creating a platform for the other guy. But it seemed like after you switch back your "platform" slime was instantly on the ground for some reason. Controls felt a bit too responsive. The art is simple but nice, slime animation is quite smooth. Audio could be developed more but it's really nice that you cared to include some soundtrack, it added to the mood. Overall, you have a good basic game there and you could definitely develop it into a really fun puzzle platformer. Good job!
The cooperation idea is pretty cool. Green ability to jump highest is not exploited. Some suggestions : Explicitly transform purple into trampoline has no interest, just jumping upon should be enough to use his trampoline power. Make the caves more visible. Some idea: Use the ability of the purple to be thin, and make him pass through little hole, fly on air vent. Green one could push blocks. etc... With some controls tweaking, balance abilities, level design, and time to make it, you could have a nice puzzle platformer. Nice job.
I'm currently tweaking them so I may release an update after the jam is over. As for the theme, I was planning on adding more abilities for the blobs (and I plan to add ability trees sometime in the future), as well as a very minimal story behind the blobs that helps with the theme, but I unfortunately ran out of time. However I will release these updates in due time. Thanks for playing the game and for leaving some insight as to how I can improve it. Have a great day!
I like the design so far! I really like how the two blobs have completely different roles, but I feel like the purple blob should also have their own advantage in some aspect over the green one. It could make for some pretty cool sections. The controls definitely need a bit of work, and I feel like it could benefit by having 'air friction' so you can controllably slow down when in the air.
its ok but the controls needs a lot of improvement since half the time it works
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