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Nanoventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #60 | 2.727 | 2.727 |
Art/Graphics | #61 | 3.000 | 3.000 |
Theme | #81 | 2.545 | 2.545 |
Overall | #85 | 2.545 | 2.545 |
Fun | #90 | 2.182 | 2.182 |
Originality | #104 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
I was the chief, cook, and bottle washer.
Did your team create most of/all the audio yourselves?
I created all the music and sound effects by myself.
How did you incorporate the theme "INSIDE OUT"?
Nanoventure takes place in the human body, where you must battle a dangerous illness threatening to take over.
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Comments
I was hoping for something a bit more with this one. The intro cutscene explaining the story behind the game had me hooked, as it was really dramatic and set up some pretty high stakes, but then it goes into a Galaga-type shooter. Not that this is bad, but man, the mood whiplash I got was kinda crazy lol. Said intro does get annoying the next couple of times you play, though. A skip button would have been much appreciated. I think the filter over the screen adds this really cool visual effect, but the rest of the sprites are just okay in my opinion. They get the job done well enough. I've also already played a game for this jam with very similar gameplay and a very similar premise, and I personally think it was executed a bit better in that one. The controls took a bit of getting used to, as I hardly touch the arrow keys on my keyboard. I also noticed the shield power-up still makes it so you take damage or bullets or enemies. I don't know if it's just reduced damage or if it's a bug, but that confused me quite a bit. Not bad by any means, but could be a bit better. 6/10.
Here’s the soundtrack from the game.: https://soundcloud.com/taurobinsonfarrar/sets/nanoventure-ost
I love the visuals of this game, and the music is top. Good game
What a lyrical captain! The text was fine the first time, but I really wanted to be able to skip, the 3 other times I had to watch it : 2 times I had reset the game because I didn't scroll your page to see the keybinds and thoughts Q was to go left (Q is A for AZERTY keyboard), and the one time I died "fairly"
Ambience is good, theme is respected, Art is good too, really too bad for the intro part
Good Game!
A Good game with potential, and few things that could use some polishing
Things i liked:
-I enjoyed the Music
-And Visuals for the game is great
Technical things that i think would improve it:
-Maybe a slight delay between how fast you can fire your shots, lol
-The ability to fast forward/ skip through the intro,
-A notice when you clear a wave, instead of that silence where you lose your upgrades and no enemies spawn.
-And lastly some kind of visual or sound cue to show when you're hit/ die
There is a tiny little flaw with the game where you have to read a 1 minute long ass intro whenever you die and restart.
The game is just too slow and bullets are a laser beam. Theres a lot of stuff to be polished even though visuals are really great.
I thought the intro was really cool, albeit a bit long. Holding down space seems pretty op though haha
The intro is so long and the volume is so high...
Other than that good job
I'm working on a devlog video about the entire process of making Nanoventure. I'll make sure to upload it to YouTube and post a link here next Friday or whenever I finish editing it.